Files
GodotTest/.gitea/workflows/gitea-ci.yaml
Sebastian 3a39e20c77
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godot-ci export / build (push) Successful in 1m14s
Fix 16
2025-06-01 19:35:14 +02:00

127 lines
4.4 KiB
YAML

#
# .gitea/gitea-ci.yaml
#
#
name: "godot-ci export"
on: push
env:
GODOT_VERSION: 4.3
PROJECT_PATH: .
GAME_VERSION: 0.0.6
EXPORT_NAME: test-project
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
#- name: Get Godot Version
# run: |
# # Add specific Godot Version to project.godot = `config/features=PackedStringArray("4.2", "4.2.2", "Forward Plus")`
# echo "GODOT_VERSION=$(grep '^config/features' project.godot | cut -d "\"" -f 4)" >> $GITHUB_ENV
- name: Download Godot
run: |
echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip"
curl -L -o godot.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip
unzip godot.zip
mv Godot_v$GODOT_VERSION-stable_linux.x86_64 godot
chmod +x godot
- name: Download Godot Export Templates
run: |
echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz"
curl -L -o export_templates.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz
unzip export_templates.zip
- name: Install Export Templates
run: |
mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
mv ./templates/* ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
#- name: Build
# run: |
# ./godot --headless --export-release html
# ./godot --headless --export-release linux
# ./godot --headless --export-release macos
# ./godot --headless --export-release windows
- name: Windows Build
run: |
mkdir -v -p build
cd $PROJECT_PATH
./godot --headless --verbose --export-release "Windows Desktop" "build/$EXPORT_NAME.exe"
- name: Linux Build
run: |
mkdir -v -p build
cd $PROJECT_PATH
./godot --headless --verbose --export-release "Linux/X11" "build/$EXPORT_NAME.x86_64"
- name: MacOS Build
run: |
mkdir -v -p build
cd $PROJECT_PATH
./godot --headless --verbose --export-release "macOS" "build/$EXPORT_NAME.zip"
- name: Upload Artifact Windows
run: |
#mkdir -v -p build/$EXPORT_NAME
#mkdir -v -p build/{{$EXPORT_NAME}}
mkdir -v -p build/'${{EXPORT_NAME}}'
mkdir -v -p build/'${{EXPORT_NAME}}_${{GAME_VERSION}}'
ls -la build
curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
--upload-file "build/$EXPORT_NAME.exe" \
https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.exe
- name: Upload Artifact Linux
run: |
ls -la build
curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
--upload-file "build/$EXPORT_NAME.x86_64" \
https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.x86_64
- name: Upload Artifact MacOS
run: |
ls -la build
curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
--upload-file "build/$EXPORT_NAME.zip" \
https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.zip
- name: Create release
uses: akkuman/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with:
files: |-
build/**
# uses: actions/upload-artifact@v4
# with:
# name: windows
# path: build/windows
#- name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: linux
# path: build/linux
#- name: Zip HTML Export
# run: |
# cd exports/html
# zip $PROJECT_NAME-html.zip -r -m *
# mv $PROJECT_NAME-html.zip ..
# cd -
#- name: Save Artifacts for Next Job
# uses: actions/upload-artifact@v3
# with:
# name: exports
# path: exports