First godot-ci commit
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54
scenes/Cannon.tscn
Executable file
54
scenes/Cannon.tscn
Executable file
@@ -0,0 +1,54 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/Cannon.gd" type="Script" id=1]
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[ext_resource path="res://resources/img/1.png" type="Texture2D" id=2]
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[node name="Cannon" type="Node2D" groups=[
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"ColoredEntity",
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]]
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script = ExtResource( 1 )
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[node name="Sprite2D" type="TextureRect" parent="."]
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anchor_left = 0.0
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anchor_top = 0.5
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anchor_right = 0.0
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anchor_bottom = 0.5
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offset_top = -10.0
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offset_right = 150.0
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offset_bottom = 38.0
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custom_minimum_size = Vector2( 150, 24 )
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pivot_offset = Vector2( 10, 10 )
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clip_contents = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture = ExtResource( 2 )
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stretch_mode = 2
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[node name="GuideLine" type="Line2D" parent="Sprite2D"]
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modulate = Color( 1, 1, 1, 0.1 )
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show_behind_parent = true
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position = Vector2( 0, 10 )
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points = PackedVector2Array( 135, 2, 2000, 2 )
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width = 5.0
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default_color = Color( 1, 1, 1, 1 )
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texture_mode = 1
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joint_mode = 2
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sharp_limit = 2.0
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round_precision = 10
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[node name="CannonTip" type="Marker2D" parent="Sprite2D"]
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position = Vector2( 120, 12 )
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[node name="CannonBase" type="Marker2D" parent="Sprite2D"]
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position = Vector2( 0, 12 )
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[node name="Projectiles" type="Node" parent="."]
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[node name="FireCooldown" type="Timer" parent="."]
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process_mode = 1
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wait_time = 1.0
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one_shot = true
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autostart = true
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