First godot-ci commit
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46
scenes/Main.tscn
Normal file
46
scenes/Main.tscn
Normal file
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[gd_scene load_steps=5 format=3 uid="uid://bo3no7bm4rb0n"]
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[ext_resource type="Script" path="res://scripts/Main.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/Game.tscn" id="2"]
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[ext_resource type="PackedScene" path="res://scenes/HUD.tscn" id="3"]
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[sub_resource type="Curve2D" id="1"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 18.8947, 55.4928, 0, 0, 0, 0, -269.905, -419.567)
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}
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point_count = 2
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[node name="Main" type="Node2D"]
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script = ExtResource("1")
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[node name="Game" parent="." instance=ExtResource("2")]
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[node name="Path2D" type="Path2D" parent="."]
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self_modulate = Color(0.5, 0.6, 1, 0.7)
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position = Vector2(460.871, 779.989)
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rotation = -3.14159
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scale = Vector2(2.52308, -0.891921)
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curve = SubResource("1")
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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position = Vector2(18.8947, 55.4928)
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rotation = -2.11702
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loop = false
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[node name="MenuCamera" type="Camera2D" parent="Path2D/PathFollow2D"]
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position = Vector2(21.2, 58.5266)
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zoom = Vector2(0.5, 0.5)
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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editor_draw_limits = true
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editor_draw_drag_margin = true
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[node name="HUD" parent="." instance=ExtResource("3")]
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layout_mode = 3
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anchors_preset = 15
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offset_left = 625.0
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offset_top = 820.0
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offset_right = 625.0
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offset_bottom = 820.0
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[connection signal="start_zoom_out" from="." to="." method="_on_Main_start_zoom_out"]
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