First godot-ci commit
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25
scripts/Player.gd
Executable file
25
scripts/Player.gd
Executable file
@@ -0,0 +1,25 @@
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extends "res://scripts/ColoredEntity.gd"
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signal unblock
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var blocked_controls: bool = true
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func _ready():
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self.highlight()
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func _input(event):
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if blocked_controls:
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return
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if Input.is_action_just_pressed("swap"):
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GLOBAL.swap_nodes_color()
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if Input.is_action_pressed("fire"):
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self.shoot_bullet()
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func shoot_bullet() -> void:
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$Cannon.shoot()
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# --- Signals ---
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func _on_Player_unblock():
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self.blocked_controls = false
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