[gd_scene load_steps=3 format=3 uid="uid://b5bxa18dqh4od"] [ext_resource type="Script" uid="uid://cev6hfc3virc7" path="res://scripts/Cannon.gd" id="1"] [ext_resource type="Texture2D" uid="uid://c13lokwvlumq" path="res://resources/img/1.png" id="2"] [node name="Cannon" type="Node2D" groups=["ColoredEntity"]] script = ExtResource("1") [node name="Sprite2D" type="TextureRect" parent="."] anchor_left = 0.0 anchor_top = 0.5 anchor_right = 0.0 anchor_bottom = 0.5 offset_top = -10.0 offset_right = 150.0 offset_bottom = 38.0 custom_minimum_size = Vector2(150, 24) pivot_offset = Vector2(10, 10) clip_contents = false mouse_filter = 1 mouse_default_cursor_shape = 0 size_flags_horizontal = 0 size_flags_vertical = 0 texture = ExtResource("2") stretch_mode = 2 [node name="GuideLine" type="Line2D" parent="Sprite2D"] modulate = Color(1, 1, 1, 0.1) show_behind_parent = true position = Vector2(0, 10) points = PackedVector2Array(135, 2, 2000, 2) width = 5.0 default_color = Color(1, 1, 1, 1) texture_mode = 1 joint_mode = 2 sharp_limit = 2.0 round_precision = 10 [node name="CannonTip" type="Marker2D" parent="Sprite2D"] position = Vector2(120, 12) [node name="CannonBase" type="Marker2D" parent="Sprite2D"] position = Vector2(0, 12) [node name="Projectiles" type="Node" parent="."] [node name="FireCooldown" type="Timer" parent="."] process_mode = 1 wait_time = 1.0 one_shot = true autostart = true