[gd_scene load_steps=3 format=2] [ext_resource path="res://scripts/Cannon.gd" type="Script" id=1] [ext_resource path="res://resources/img/1.png" type="Texture2D" id=2] [node name="Cannon" type="Node2D" groups=[ "ColoredEntity", ]] script = ExtResource( 1 ) [node name="Sprite2D" type="TextureRect" parent="."] anchor_left = 0.0 anchor_top = 0.5 anchor_right = 0.0 anchor_bottom = 0.5 offset_top = -10.0 offset_right = 150.0 offset_bottom = 38.0 custom_minimum_size = Vector2( 150, 24 ) pivot_offset = Vector2( 10, 10 ) clip_contents = false mouse_filter = 1 mouse_default_cursor_shape = 0 size_flags_horizontal = 0 size_flags_vertical = 0 texture = ExtResource( 2 ) stretch_mode = 2 [node name="GuideLine" type="Line2D" parent="Sprite2D"] modulate = Color( 1, 1, 1, 0.1 ) show_behind_parent = true position = Vector2( 0, 10 ) points = PackedVector2Array( 135, 2, 2000, 2 ) width = 5.0 default_color = Color( 1, 1, 1, 1 ) texture_mode = 1 joint_mode = 2 sharp_limit = 2.0 round_precision = 10 [node name="CannonTip" type="Marker2D" parent="Sprite2D"] position = Vector2( 120, 12 ) [node name="CannonBase" type="Marker2D" parent="Sprite2D"] position = Vector2( 0, 12 ) [node name="Projectiles" type="Node" parent="."] [node name="FireCooldown" type="Timer" parent="."] process_mode = 1 wait_time = 1.0 one_shot = true autostart = true