# # .gitea/gitea-ci.yaml # # name: "godot-ci export" on: push env: GODOT_VERSION: 4.3 PROJECT_PATH: . GAME_VERSION: 0.0.3 EXPORT_NAME: test-project jobs: build: runs-on: ubuntu-latest steps: - name: Checkout Repository uses: actions/checkout@v4 #- name: Get Godot Version # run: | # # Add specific Godot Version to project.godot = `config/features=PackedStringArray("4.2", "4.2.2", "Forward Plus")` # echo "GODOT_VERSION=$(grep '^config/features' project.godot | cut -d "\"" -f 4)" >> $GITHUB_ENV - name: Download Godot run: | echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip" curl -L -o godot.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip unzip godot.zip mv Godot_v$GODOT_VERSION-stable_linux.x86_64 godot chmod +x godot - name: Download Godot Export Templates run: | echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz" curl -L -o export_templates.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz unzip export_templates.zip - name: Install Export Templates run: | mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable mv ./templates/* ~/.local/share/godot/export_templates/$GODOT_VERSION.stable #- name: Build # run: | # ./godot --headless --export-release html # ./godot --headless --export-release linux # ./godot --headless --export-release macos # ./godot --headless --export-release windows - name: Windows Build run: | mkdir -v -p build/windows cd $PROJECT_PATH ./godot --headless --verbose --export-release "Windows Desktop" "build/windows/$EXPORT_NAME.exe" ls -la "build/windows/" - name: Linux Build run: | mkdir -v -p build/linux cd $PROJECT_PATH ./godot --headless --verbose --export-release "Linux/X11" "build/linux/$EXPORT_NAME.x86_64" - name: MacOS Build run: | mkdir -v -p build/macos cd $PROJECT_PATH ./godot --headless --verbose --export-release "macOS" "build/macos/$EXPORT_NAME.zip" - name: Upload Artifact Windows run: | echo $EXPORT_DIR ls -la build ls -la build/windows curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \ --upload-file "build/windows/$EXPORT_NAME.exe" \ https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.exe - name: Upload Artifact Linux run: | echo $EXPORT_DIR ls -la build ls -la build/linux curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \ --upload-file "build/linux/$EXPORT_NAME.x86_64" \ https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.x86_64 - name: Upload Artifact MacOS run: | echo $EXPORT_DIR ls -la build ls -la build/macos curl --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \ --upload-file "build/macos/$EXPORT_NAME.zip" \ https://gitea.sanplex.tech/api/packages/sansan/generic/GodotTest/$GAME_VERSION/$EXPORT_NAME.zip # uses: actions/upload-artifact@v4 # with: # name: windows # path: build/windows #- name: Upload Artifact # uses: actions/upload-artifact@v4 # with: # name: linux # path: build/linux #- name: Zip HTML Export # run: | # cd exports/html # zip $PROJECT_NAME-html.zip -r -m * # mv $PROJECT_NAME-html.zip .. # cd - #- name: Save Artifacts for Next Job # uses: actions/upload-artifact@v3 # with: # name: exports # path: exports