# # .gitea/workflows/gitea-build.yaml # # name: "Build" on: push: [main, develop] env: GODOT_VERSION: 4.3 PROJECT_PATH: . #GAME_VERSION: 0.0.8 #GAME_VERSION: ${{gitea.ref_name}} EXPORT_NAME: test-project jobs: build: runs-on: ubuntu-latest steps: - name: Checkout Repository uses: actions/checkout@v4 - name: Download Godot run: | #echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip" curl -L -o godot.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip unzip godot.zip mv Godot_v$GODOT_VERSION-stable_linux.x86_64 godot chmod +x godot - name: Download Godot Export Templates run: | #echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz" curl -L -o export_templates.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz unzip export_templates.zip - name: Install Export Templates run: | mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable mv ./templates/* ~/.local/share/godot/export_templates/$GODOT_VERSION.stable - name: Create build folder run: | mkdir -v -p build - name: Windows Build run: | cd $PROJECT_PATH ./godot --headless --verbose --export-release "Windows Desktop" "build/$EXPORT_NAME.exe" - name: Linux Build run: | cd $PROJECT_PATH ./godot --headless --verbose --export-release "Linux/X11" "build/$EXPORT_NAME.x86_64" - name: MacOS Build run: | cd $PROJECT_PATH ./godot --headless --verbose --export-release "macOS" "build/$EXPORT_NAME.zip"