extends Control func _ready(): pass # --- Signals --- func _on_Theme_Button_pressed(button_index: int) -> void: GLOBAL.update_global_theme(button_index) func _on_StartButton_pressed(): get_node("/root/Main").emit_signal("start_zoom_out") get_node("/root/Main/Game/EnemyGenerator").emit_signal("start") get_node("/root/Main/Game/Player").emit_signal("unblock") self.hide()