extends "res://scripts/ColoredEntity.gd" const FULL_HEALTH: int = 3 var health: int = self.FULL_HEALTH func _ready(): self.highlight() func hit() -> void: if health > 1: self.health -= 1 else: self.dead() func dead() -> void: pass # --- Signals --- func _on_Body_body_entered(body: Node): body.queue_free() self.hit()