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GodotTest/scenes/Cannon.tscn
Sebastian 9ed0852a50
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Fix 29
2025-06-07 23:31:44 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://b5bxa18dqh4od"]
[ext_resource type="Script" uid="uid://cev6hfc3virc7" path="res://scripts/Cannon.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://c13lokwvlumq" path="res://resources/img/1.png" id="2"]
[node name="Cannon" type="Node2D" groups=["ColoredEntity"]]
script = ExtResource("1")
[node name="Sprite2D" type="TextureRect" parent="."]
anchor_left = 0.0
anchor_top = 0.5
anchor_right = 0.0
anchor_bottom = 0.5
offset_top = -10.0
offset_right = 150.0
offset_bottom = 38.0
custom_minimum_size = Vector2(150, 24)
pivot_offset = Vector2(10, 10)
clip_contents = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource("2")
stretch_mode = 2
[node name="GuideLine" type="Line2D" parent="Sprite2D"]
modulate = Color(1, 1, 1, 0.1)
show_behind_parent = true
position = Vector2(0, 10)
points = PackedVector2Array(135, 2, 2000, 2)
width = 5.0
default_color = Color(1, 1, 1, 1)
texture_mode = 1
joint_mode = 2
sharp_limit = 2.0
round_precision = 10
[node name="CannonTip" type="Marker2D" parent="Sprite2D"]
position = Vector2(120, 12)
[node name="CannonBase" type="Marker2D" parent="Sprite2D"]
position = Vector2(0, 12)
[node name="Projectiles" type="Node" parent="."]
[node name="FireCooldown" type="Timer" parent="."]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = true