#1: Fixed bug with inspiration list and search list not updating on sync and server changed
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@@ -33,8 +33,13 @@ var quick_sync_button := $QuickSyncButton
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@onready
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var local_button := $LocalButton
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signal server_changed
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# Called when the node enters the scene tree for the first time.
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func _ready():
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fullscreen_button.button_pressed = Settings.fullscreen
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select_server_button.selected = Settings.selected_server
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stop_after_current_button.pressed.connect(stop_after_current)
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hide_next_track_button.pressed.connect(hide_next_track)
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add_to_database_button.pressed.connect(add_to_database)
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@@ -96,3 +101,4 @@ func select_server(new_server: int) -> void:
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print("Settings.selected_server: " + str(Settings.selected_server))
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print("new_server: " + str(new_server))
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print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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server_changed.emit()
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