#1: Fixed bug with inspiration list and search list not updating on sync and server changed
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This commit is contained in:
2025-08-24 12:00:29 +02:00
parent f46e742cdc
commit 3e4d417b4f
6 changed files with 55 additions and 15 deletions

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@@ -33,8 +33,13 @@ var quick_sync_button := $QuickSyncButton
@onready
var local_button := $LocalButton
signal server_changed
# Called when the node enters the scene tree for the first time.
func _ready():
fullscreen_button.button_pressed = Settings.fullscreen
select_server_button.selected = Settings.selected_server
stop_after_current_button.pressed.connect(stop_after_current)
hide_next_track_button.pressed.connect(hide_next_track)
add_to_database_button.pressed.connect(add_to_database)
@@ -96,3 +101,4 @@ func select_server(new_server: int) -> void:
print("Settings.selected_server: " + str(Settings.selected_server))
print("new_server: " + str(new_server))
print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
server_changed.emit()