#8: Added functionality to cache more than one song
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This commit is contained in:
2025-10-26 20:48:35 +01:00
parent 4e6e37775d
commit 734a463db9
13 changed files with 327 additions and 139 deletions

View File

@@ -1,42 +1,54 @@
extends VBoxContainer
extends Control
@onready
var stop_after_current_button := $StopAfterCurrentCheckButton
var settings_panel: Panel = %SettingsPanel
@onready
var hide_next_track_button := $HideNextTrackCheckButton
var stop_after_current_button: CheckButton = %StopAfterCurrentCheckButton
@onready
var add_to_database_button := $AddToDatabaseCheckButton
var hide_next_track_button: CheckButton = %HideNextTrackCheckButton
@onready
var low_played_button := $LowPlayedCheckButton
var add_to_database_button: CheckButton = %AddToDatabaseCheckButton
@onready
var score_label := $HBoxContainer/ScoreLabel
var low_played_button: CheckButton = %LowPlayedCheckButton
@onready
var lower_winning_score_button := $HBoxContainer/LowerButton
var score_label: Label = %ScoreLabel
@onready
var increase_winning_score_button := $HBoxContainer/IncreaseButton
var lower_winning_score_button: Button = %LowerButton
@onready
var select_server_button := $SelectServerButton
var increase_winning_score_button: Button = %IncreaseButton
@onready
var fullscreen_button := $FullscreenButton
var cache_label: Label = %CacheLabel
@onready
var quick_sync_button := $QuickSyncButton
var lower_cache_button: Button = %LowerCacheButton
@onready
var local_button := $LocalButton
var increase_cache_button: Button = %IncreaseCacheButton
@onready
var select_server_button: OptionButton = %SelectServerButton
@onready
var fullscreen_button: CheckButton = %FullscreenButton
#@onready
#var quick_sync_button := $QuickSyncButton
@onready
var local_button: CheckButton = %LocalButton
signal server_changed
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready() -> void:
fullscreen_button.button_pressed = Settings.fullscreen
select_server_button.selected = Settings.selected_server
@@ -46,9 +58,9 @@ func _ready():
low_played_button.pressed.connect(low_played)
lower_winning_score_button.pressed.connect(lower_winning_score)
increase_winning_score_button.pressed.connect(increase_winning_score)
#select_server_button.pressed.connect(select_server)
lower_cache_button.pressed.connect(lower_cache)
increase_cache_button.pressed.connect(increase_cache)
fullscreen_button.pressed.connect(fullscreen)
quick_sync_button.pressed.connect(quick_sync)
local_button.pressed.connect(local_play)
stop_after_current_button.button_pressed = Settings.stop_after_current
@@ -56,44 +68,58 @@ func _ready():
add_to_database_button.button_pressed = Settings.add_to_stats
low_played_button.button_pressed = Settings.use_low_played_mode
score_label.text = str(Settings.winning_score)
cache_label.text = str(Playlist.number_of_tracks_to_preload)
fullscreen_button.button_pressed = Settings.fullscreen
quick_sync_button.button_pressed = Settings.quick_sync
select_server_button.select(Settings.selected_server)
select_server_button.item_selected.connect(select_server)
func _input(event: InputEvent) -> void:
if self.visible == true:
if event is InputEventMouseButton && event.is_pressed():
var evLocal: InputEvent = make_input_local(event)
if !Rect2(Vector2(0, 0), settings_panel.size).has_point(evLocal.position):
self.visible = false
func fullscreen() -> void:
Settings.fullscreen = !Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func quick_sync() -> void:
Settings.quick_sync = !Settings.quick_sync
func local_play():
func local_play() -> void:
Settings.play_local = !Settings.play_local
func stop_after_current():
func stop_after_current() -> void:
Settings.stop_after_current = !Settings.stop_after_current
func hide_next_track():
func hide_next_track() -> void:
Settings.hide_next_track = !Settings.hide_next_track
func add_to_database():
func add_to_database() -> void:
Settings.add_to_stats = !Settings.add_to_stats
func low_played():
func low_played() -> void:
Settings.use_low_played_mode = !Settings.use_low_played_mode
func lower_winning_score():
func lower_winning_score() -> void:
Settings.winning_score -= 1
score_label.text = str(Settings.winning_score)
func increase_winning_score():
func increase_winning_score() -> void:
Settings.winning_score += 1
score_label.text = str(Settings.winning_score)
func lower_cache() -> void:
Playlist.number_of_tracks_to_preload -= 1
if Playlist.number_of_tracks_to_preload < 1:
Playlist.number_of_tracks_to_preload = 1
cache_label.text = str(Playlist.number_of_tracks_to_preload)
func increase_cache() -> void:
Playlist.number_of_tracks_to_preload += 1
cache_label.text = str(Playlist.number_of_tracks_to_preload)
func select_server(new_server: int) -> void:
Settings.default_path = select_server_button.get_item_text(new_server)
Settings.selected_server = new_server