First commit
* Can open dir and play song * Can fetch song from server and show game * Can fetch list of games
This commit is contained in:
117
MainWindow.gd
Normal file
117
MainWindow.gd
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extends Control
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@onready
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var open_button := $Open
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@onready
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var fileDialog := $FileDialog
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@onready
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var list := $ScrollContainer/VBoxContainer
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@onready
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var game_label := $GameLabel
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@onready
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var player := $Player
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func get_suggestion_list() -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(self._http_request_completed)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request("https://music.sanplex.tech/music/all")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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open_button.pressed.connect(open)
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player.fetched.connect(fetched)
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get_suggestion_list()
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#dir_contents("/Users/sebastian/ResilioSync/Sorterat_test")
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func fetched():
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(show_fetched)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request("https://music.sanplex.tech/music/info")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func show_fetched(result, response_code, headers, body) -> void:
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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print("data_received: ", data_received)
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game_label.text = data_received.Game
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# Called when the HTTP request is completed.
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func _http_request_completed(result, response_code, headers, body):
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var json = JSON.new()
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var error = json.parse(body.get_string_from_utf8())
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if error == OK:
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var data_received = json.get_data()
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if typeof(data_received) == TYPE_ARRAY:
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games.append_array(data_received)
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for game in games:
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var label := Label.new()
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label.text = game
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list.add_child(label)
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#print(data_received) # Prints array
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else:
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print("Unexpected data")
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# Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
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#print(response)
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func open():
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fileDialog.popup()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_file_dialog_dir_selected(path):
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print(path)
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dir_contents(path)
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var songs := []
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var games := []
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#var player = preload("res://Player.gd")
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func dir_contents(path: String) -> void:
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var dir = DirAccess.open(path)
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if dir:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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songs.clear()
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while file_name != "":
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if dir.current_is_dir():
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#print("Found directory: " + file_name)
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games.append(file_name)
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else:
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#print("Found file: " + file_name)
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if file_name.ends_with(".mp3"):
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songs.append(path + "/" + file_name)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path.")
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if songs:
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player.set_songs(songs)
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for game in games:
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var label := Label.new()
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label.text = game
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list.add_child(label)
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