First commit
* Can open dir and play song * Can fetch song from server and show game * Can fetch list of games
This commit is contained in:
134
Player.gd
Normal file
134
Player.gd
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extends PanelContainer
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@onready
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var play_button := $HBoxContainer/PlayButton
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@onready
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var pause_button := $HBoxContainer/PauseButton
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@onready
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var stop_button := $HBoxContainer/StopButton
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@onready
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var audio := $AudioStreamPlayer
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@onready
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var progress := $HBoxContainer/HSlider
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@onready
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var label := $HBoxContainer/Label
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@onready
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var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
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var songs := []
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var is_changing: bool = false
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var playback_position: float
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var stream: AudioStream
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func set_songs(new_songs) -> void:
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songs = new_songs
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func make_request(address, func_name) -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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http_request.request_completed.connect(func_name)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request(address)
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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play_button.pressed.connect(fetch_first_song)
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pause_button.pressed.connect(pause)
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stop_button.pressed.connect(stop)
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progress.drag_started.connect(_on_drag_started)
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progress.drag_ended.connect(_on_drag_ended)
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func format_time(time: float) -> String:
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var mins: String = "%02d" % floor(time / 60)
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var sec: String = "%02d" % round(fmod(time, 60))
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return mins + ":" + sec
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func format_text(part: float, total: float) -> String:
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return format_time(part) + " / " + format_time(total)
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func _process(_delta):
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if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
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progress.value = audio.get_playback_position()
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label.text = format_text(progress.value, stream.get_length())
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signal fetched
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func fetch_first_song() -> void:
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var http_request = HTTPRequest.new()
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add_child(http_request)
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#http.set_download_file("https://music.sanplex.tech/music/first")
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http_request.request_completed.connect(first_song_fetched)
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# Perform a GET request. The URL below returns JSON as of writing.
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var error = http_request.request("https://music.sanplex.tech/music/rand")
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if error != OK:
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push_error("An error occurred in the HTTP request.")
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func first_song_fetched(result, response_code, headers, body) -> void:
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if result != HTTPRequest.RESULT_SUCCESS:
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push_error("Image couldn't be downloaded. Try a different image.")
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var sound = AudioStreamMP3.new()
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sound.data = body
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make_request("https://music.sanplex.tech/music/addQue", add_que)
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#fetched.emit()
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play(sound)
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func add_que(result, response_code, headers, body) -> void:
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print("response_code", response_code)
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fetched.emit()
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func play(song) -> void:
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if audio.stream_paused:
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audio.stream_paused = false
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audio.seek(playback_position)
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print("continue")
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elif song:
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print("play given song")
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audio.stream = song
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audio.play()
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stream = audio.stream
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else:
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if songs:
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#print(songs)
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path = songs[0]
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print(path)
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print(FileAccess.file_exists(path))
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audio.stream = load_mp3(path)
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print("play")
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audio.play()
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stream = audio.stream
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progress.max_value = round(stream.get_length())
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progress.tick_count = round(stream.get_length() / 60)
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func pause() -> void:
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audio.stream_paused = true
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playback_position = audio.get_playback_position()
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func stop() -> void:
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audio.stop()
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audio.stream_paused = false
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progress.value = 0
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func _on_drag_started() -> void:
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is_changing = true
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func _on_drag_ended(_changed) -> void:
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audio.seek(progress.value)
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playback_position = progress.value
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is_changing = false
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func load_mp3(_path) -> AudioStream:
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var file = FileAccess.open(_path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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return sound
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