#20 #24 Winnersong can be stopped. Inspirationlist speed can be changed. Some other small fixes
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@@ -4,8 +4,6 @@ var SCROLL: float = 0
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var delay: float = 0.02 #seconds
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var delay: float = 0.02 #seconds
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var wait: float = 0
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var wait: float = 0
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var SPEED: int = 1
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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wait = delay
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wait = delay
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@@ -18,13 +16,13 @@ func _process(delta: float) -> void:
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#SCROLL DOWN
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#SCROLL DOWN
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if SCROLL == 1:
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if SCROLL == 1:
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if (scroll_vertical + get_v_scroll_bar().page) < get_v_scroll_bar().max_value:
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if (scroll_vertical + get_v_scroll_bar().page) < get_v_scroll_bar().max_value:
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scroll_vertical += SPEED
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scroll_vertical += Settings.inspiration_list_speed
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else:
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else:
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scroll_back_up()
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scroll_back_up()
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#SCROLL UP
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#SCROLL UP
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elif SCROLL == -1:
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elif SCROLL == -1:
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if scroll_vertical != 0:
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if scroll_vertical != 0:
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scroll_vertical -= SPEED
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scroll_vertical -= Settings.inspiration_list_speed
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else:
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else:
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scroll_to_bottom()
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scroll_to_bottom()
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@@ -151,9 +151,8 @@ func _ready() -> void:
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print("is_debug")
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print("is_debug")
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debug_label.visible = true
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debug_label.visible = true
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Settings.is_debug = true
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Settings.is_debug = true
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Settings.default_path = "http://localhost:8080"
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settings_window.set_winning_score(5)
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Settings.selected_server = 3
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settings_window.set_selected_server(4)
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Settings.winning_score = 5
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if is_mac:
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if is_mac:
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print("is_mac")
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print("is_mac")
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next_button.pressed.connect(play_next_song)
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next_button.pressed.connect(play_next_song)
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@@ -390,6 +389,7 @@ func _on_sync_finished() -> void:
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sound_test_button.disabled = false
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sound_test_button.disabled = false
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reset_playlist_button.disabled = false
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reset_playlist_button.disabled = false
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show_answer_button.disabled = false
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show_answer_button.disabled = false
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reset_points()
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func get_suggestion_list() -> void:
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func get_suggestion_list() -> void:
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print("get_suggestion_list")
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print("get_suggestion_list")
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@@ -472,7 +472,7 @@ func _on_player_won(winning_player_id: int) -> void:
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winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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winner_picture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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winner_picture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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winner_picture.texture = Settings.player_array[winning_player_id].character
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winner_picture.texture = Settings.player_array[winning_player_id].character
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music_player_container.play_sound(preload("res://sounds/winning.mp3"))
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music_player_container.play_song(preload("res://sounds/winning.mp3"))
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Settings.add_to_stats = false
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Settings.add_to_stats = false
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func _on_player_removed(player_to_remove: int) -> void:
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func _on_player_removed(player_to_remove: int) -> void:
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@@ -151,10 +151,8 @@ func play_sound(sound_name: AudioStream) -> void:
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if stream != null:
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if stream != null:
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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music_time_label.text = format_text(progress_slider.value, stream.get_length())
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func play_song(body: PackedByteArray) -> void:
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func play_song(song: AudioStream) -> void:
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var sound: AudioStream = AudioStreamMP3.new()
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audio_player.stream = song
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sound.data = body
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audio_player.stream = sound
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audio_player.play()
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audio_player.play()
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sound_player.stop()
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sound_player.stop()
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song_finished = false
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song_finished = false
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@@ -186,7 +184,11 @@ func play_song_object(song_object_no: int) -> void:
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update_song_list.emit()
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update_song_list.emit()
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func get_sound_test_song() -> void:
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func get_sound_test_song() -> void:
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Settings.make_request2("/music/soundTest", play_song, true)
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var test_sound: Callable = func test_sound(body: PackedByteArray) -> void:
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var sound: AudioStream = AudioStreamMP3.new()
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sound.data = body
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play_song(sound)
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Settings.make_request2("/music/soundTest", test_sound, true)
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##### LOCAL
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##### LOCAL
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var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
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var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
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@@ -2,8 +2,6 @@ extends Node
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var default_path: String = "https://music.sanplex.tech"
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var default_path: String = "https://music.sanplex.tech"
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var selected_server: int = 0
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var selected_server: int = 0
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#var default_path: String = "https://tmusic.sanplex.tech"
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#var selected_server: int = 1
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var is_local: bool = false
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var is_local: bool = false
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@@ -17,15 +15,19 @@ var use_low_played_mode: bool = false
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var winning_score: int = 20
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var winning_score: int = 20
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var fullscreen: bool = false
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var fullscreen: bool = false
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var play_local: bool = false
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var play_local: bool = false
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var inspiration_list_speed: int = 1
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var player_array: Array[PlayerObject]
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var player_array: Array[PlayerObject]
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var edit_players: bool = false
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var edit_players: bool = false
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var currently_syncing: bool = false
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var currently_syncing: bool = false
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var character_select_open: bool = false
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var character_select_open: bool = false
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var version: String = "1.7.0"
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var version: String = "1.7.5"
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var whats_new: String = "Changelog:
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var whats_new: String = "Changelog:
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1.7.5:
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#20: The winner song can now be stopped
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#24: The speed of the inspiration list can now be changed
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1.7.0:
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1.7.0:
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#22: Now block add player if player name is empty
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#22: Now block add player if player name is empty
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#23: Add a log for when points are given to players
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#23: Add a log for when points are given to players
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@@ -33,15 +33,21 @@ var lower_cache_button: Button = %LowerCacheButton
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@onready
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@onready
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var increase_cache_button: Button = %IncreaseCacheButton
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var increase_cache_button: Button = %IncreaseCacheButton
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@onready
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var inspiration_speed_label: Label = %InspirationListSpeedLabel
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@onready
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var lower_inspiration_speed_button: Button = %LowerInspirationSpeedButton
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@onready
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var increase_inspiration_speed_button: Button = %IncreaseInspirationSpeedButton
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@onready
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@onready
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var select_server_button: OptionButton = %SelectServerButton
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var select_server_button: OptionButton = %SelectServerButton
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@onready
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@onready
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var fullscreen_button: CheckButton = %FullscreenButton
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var fullscreen_button: CheckButton = %FullscreenButton
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#@onready
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#var quick_sync_button := $QuickSyncButton
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@onready
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@onready
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var local_button: CheckButton = %LocalButton
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var local_button: CheckButton = %LocalButton
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@@ -60,6 +66,8 @@ func _ready() -> void:
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increase_winning_score_button.pressed.connect(increase_winning_score)
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increase_winning_score_button.pressed.connect(increase_winning_score)
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lower_cache_button.pressed.connect(lower_cache)
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lower_cache_button.pressed.connect(lower_cache)
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increase_cache_button.pressed.connect(increase_cache)
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increase_cache_button.pressed.connect(increase_cache)
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lower_inspiration_speed_button.pressed.connect(lower_inspiration_speed)
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increase_inspiration_speed_button.pressed.connect(increase_inspiration_speed)
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fullscreen_button.pressed.connect(fullscreen)
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fullscreen_button.pressed.connect(fullscreen)
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local_button.pressed.connect(local_play)
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local_button.pressed.connect(local_play)
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@@ -69,6 +77,7 @@ func _ready() -> void:
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low_played_button.button_pressed = Settings.use_low_played_mode
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low_played_button.button_pressed = Settings.use_low_played_mode
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score_label.text = str(Settings.winning_score)
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score_label.text = str(Settings.winning_score)
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cache_label.text = str(Playlist.number_of_tracks_to_preload)
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cache_label.text = str(Playlist.number_of_tracks_to_preload)
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inspiration_speed_label.text = str(Settings.inspiration_list_speed)
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fullscreen_button.button_pressed = Settings.fullscreen
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fullscreen_button.button_pressed = Settings.fullscreen
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select_server_button.select(Settings.selected_server)
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select_server_button.select(Settings.selected_server)
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select_server_button.item_selected.connect(select_server)
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select_server_button.item_selected.connect(select_server)
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@@ -110,6 +119,10 @@ func increase_winning_score() -> void:
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Settings.winning_score += 1
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Settings.winning_score += 1
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score_label.text = str(Settings.winning_score)
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score_label.text = str(Settings.winning_score)
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func set_winning_score(new_score: int) -> void:
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Settings.winning_score = new_score
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score_label.text = str(Settings.winning_score)
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func lower_cache() -> void:
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func lower_cache() -> void:
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Playlist.number_of_tracks_to_preload -= 1
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Playlist.number_of_tracks_to_preload -= 1
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if Playlist.number_of_tracks_to_preload < 1:
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if Playlist.number_of_tracks_to_preload < 1:
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@@ -120,7 +133,29 @@ func increase_cache() -> void:
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Playlist.number_of_tracks_to_preload += 1
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Playlist.number_of_tracks_to_preload += 1
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cache_label.text = str(Playlist.number_of_tracks_to_preload)
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cache_label.text = str(Playlist.number_of_tracks_to_preload)
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func lower_inspiration_speed() -> void:
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Settings.inspiration_list_speed -= 1
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if Settings.inspiration_list_speed < 1:
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Settings.inspiration_list_speed = 1
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inspiration_speed_label.text = str(Settings.inspiration_list_speed)
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func increase_inspiration_speed() -> void:
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Settings.inspiration_list_speed += 1
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inspiration_speed_label.text = str(Settings.inspiration_list_speed )
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func select_server(new_server: int) -> void:
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func select_server(new_server: int) -> void:
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print("select_server")
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Settings.default_path = select_server_button.get_item_text(new_server)
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Settings.selected_server = new_server
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print("Settings.default_path: " + Settings.default_path)
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print("Settings.selected_server: " + str(Settings.selected_server))
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print("new_server: " + str(new_server))
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print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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server_changed.emit()
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func set_selected_server(new_server: int) -> void:
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print("set_selected_server")
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select_server_button.select(new_server)
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Settings.default_path = select_server_button.get_item_text(new_server)
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Settings.default_path = select_server_button.get_item_text(new_server)
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Settings.selected_server = new_server
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Settings.selected_server = new_server
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print("Settings.default_path: " + Settings.default_path)
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print("Settings.default_path: " + Settings.default_path)
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@@ -123,6 +123,34 @@ focus_mode = 0
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action_mode = 0
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action_mode = 0
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text = "+1"
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text = "+1"
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[node name="InspirationHBoxContainer" type="HBoxContainer" parent="SettingsPanel/ScrollContainer/VBoxContainer"]
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layout_mode = 2
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[node name="InspirationListSpeedTitle" type="Label" parent="SettingsPanel/ScrollContainer/VBoxContainer/InspirationHBoxContainer"]
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layout_mode = 2
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text = "Inspiration List Speed: "
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[node name="InspirationListSpeedLabel" type="Label" parent="SettingsPanel/ScrollContainer/VBoxContainer/InspirationHBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "1"
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[node name="LowerInspirationSpeedButton" type="Button" parent="SettingsPanel/ScrollContainer/VBoxContainer/InspirationHBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(30, 2.08165e-12)
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layout_mode = 2
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focus_mode = 0
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action_mode = 0
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text = "-1"
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[node name="IncreaseInspirationSpeedButton" type="Button" parent="SettingsPanel/ScrollContainer/VBoxContainer/InspirationHBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(30, 2.08165e-12)
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layout_mode = 2
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focus_mode = 0
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action_mode = 0
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text = "+1"
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[node name="SelectServerButton" type="OptionButton" parent="SettingsPanel/ScrollContainer/VBoxContainer"]
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[node name="SelectServerButton" type="OptionButton" parent="SettingsPanel/ScrollContainer/VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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