#22: Now block add player if player name is empty
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#23: Add a log for when points are given to players
#25: Fixed some graphical stuff
#26: Changed so the same character can be on a song multiple times
#27: Turning off statistics after win
This commit is contained in:
2025-11-15 14:53:51 +01:00
parent c6ed3c8e53
commit bae5831a3e
11 changed files with 173 additions and 37 deletions

View File

@@ -16,6 +16,7 @@ var close_button: Button = $CloseButton
var search_bar: TextEdit = $Searchbar
var games: Array = []
var regex: RegEx
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -24,6 +25,7 @@ func _ready() -> void:
search_bar.grab_focus()
search_bar.text_changed.connect(search)
visibility_changed.connect(focus)
regex = RegEx.new()
func focus() -> void:
if self.visible == true:
@@ -37,21 +39,25 @@ func close() -> void:
func search() -> void:
print(search_bar.text)
Settings.delete_children(search_list)
var search_text: String = search_bar.text.to_lower()
for game: String in games:
if is_match_exact(search_bar.text, game):
if is_match_exact(search_text, game):
add_game(game)
var clean_search_text: String = clean_search_term(search_text)
for game: String in games:
if is_match_contains(clean_search_text, clean_game(game)):
add_game(game)
for game: String in games:
if is_match_contains(clean_term(search_bar.text), clean_term(game)):
add_game(game)
for game: String in games:
if is_match_regex(clean_term(search_bar.text), clean_term(game)):
if is_match_regex(clean_search_text, clean_game(game)):
add_game(game)
func clean_term(term: String) -> String:
func clean_search_term(term: String) -> String:
return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and")
func clean_game(term: String) -> String:
return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
func is_match_exact(search_term: String, game_name: String) -> bool:
search_term = search_term.to_lower()
game_name = game_name.to_lower()
if search_term == "":
@@ -78,7 +84,7 @@ func is_match_regex(search_term: String, game_name: String) -> bool:
return false
func add_game(game: String) -> void:
var label := Label.new()
var label: Label = Label.new()
label.text = game
print("game: " + game)
label.autowrap_mode = TextServer.AUTOWRAP_WORD
@@ -93,22 +99,21 @@ func check_if_game_exists(game: String) -> bool:
return game_exists
func compile_regex(search_term: String) -> RegEx:
var regex = RegEx.new()
var regText: String = ".*"
for letter in search_term:
for letter: String in search_term:
regText += letter + ".*"
regex.compile(regText)
return regex
func get_list_of_games() -> void:
print("get_list_of_games")
var handle_games: Callable = func handle_games(array) -> void:
var handle_games: Callable = func handle_games(array: Array) -> void:
if typeof(array) == TYPE_ARRAY:
games = []
Settings.delete_children(search_list)
games.append_array(array)
for game in games:
var label := Label.new()
for game: String in games:
var label: Label = Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
@@ -128,3 +133,46 @@ func clear() -> void:
search()
search_bar.grab_focus()
func old_search() -> void:
print(search_bar.text)
Settings.delete_children(search_list)
for game: String in games:
if old_is_match_exact(search_bar.text, game):
add_game(game)
for game: String in games:
if is_match_contains(clean_term(search_bar.text), clean_term(game)):
add_game(game)
for game: String in games:
if old_is_match_regex(clean_term(search_bar.text), clean_term(game)):
add_game(game)
func clean_term(term: String) -> String:
return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
func old_is_match_exact(search_term: String, game_name: String) -> bool:
search_term = search_term.to_lower()
game_name = game_name.to_lower()
if search_term == "":
return true
elif game_name.contains(search_term):
return true
else:
return false
func old_is_match_regex(search_term: String, game_name: String) -> bool:
if search_term == "":
return true
elif compile_regex(search_term).search(game_name):
return true
else:
return false
func old_compile_regex(search_term: String) -> RegEx:
var regex = RegEx.new()
var regText: String = ".*"
for letter in search_term:
regText += letter + ".*"
regex.compile(regText)
return regex