Added volume bar and song list and refactored character select
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44
CharacterSelect.gd
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44
CharacterSelect.gd
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extends Control
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@onready
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var character_grid_container := $ScrollContainer2
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@onready
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var character_grid := $ScrollContainer2/GridContainer
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signal character_selected(file_name)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var characters := DirAccess.open("res://characters/")
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if characters:
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characters.list_dir_begin()
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var file_name = characters.get_next()
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while file_name != "":
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if !file_name.ends_with(".import"):
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var texture = load("res://characters/" + file_name)
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var texture_btn := TextureButton.new()
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character_grid.add_child(texture_btn)
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texture_btn.custom_minimum_size = Vector2(80, 40)
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texture_btn.ignore_texture_size = true
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texture_btn.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
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texture_btn.texture_normal = texture
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texture_btn.pressed.connect(select_character.bind(file_name))
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file_name = characters.get_next()
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func show_grid():
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character_grid_container.visible = true
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func select_character(file_name: String):
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print("select_character")
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#character_grid_container.visible = false
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character_selected.emit(file_name)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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