Added auto repeat and made some small fixes
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@@ -27,6 +27,9 @@ var select_server_button := $SelectServerButton
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@onready
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var fullscreen_button := $FullscreenButton
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@onready
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var quick_sync_button := $QuickSyncButton
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@onready
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var local_button := $LocalButton
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@@ -40,6 +43,7 @@ func _ready():
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increase_winning_score_button.pressed.connect(increase_winning_score)
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#select_server_button.pressed.connect(select_server)
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fullscreen_button.pressed.connect(fullscreen)
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quick_sync_button.pressed.connect(quick_sync)
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local_button.pressed.connect(local_play)
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stop_after_current_button.button_pressed = Settings.stop_after_current
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@@ -49,19 +53,22 @@ func _ready():
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select_server_button.select(Settings.selected_server)
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select_server_button.item_selected.connect(select_server)
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func fullscreen():
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func fullscreen() -> void:
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Settings.fullscreen = !Settings.fullscreen
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if Settings.fullscreen == true:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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if Settings.fullscreen == false:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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func quick_sync() -> void:
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Settings.quick_sync = !Settings.quick_sync
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func local_play():
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Settings.play_local = !Settings.play_local
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func stop_after_current():
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Settings.stop_after_current = !Settings.stop_after_current
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func hide_next_track():
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Settings.hide_next_track = !Settings.hide_next_track
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