Added auto repeat and made some small fixes

This commit is contained in:
2024-10-20 20:28:06 +02:00
parent e8171d81a9
commit c4a7d743d3
26 changed files with 797 additions and 39 deletions

View File

@@ -27,6 +27,9 @@ var select_server_button := $SelectServerButton
@onready
var fullscreen_button := $FullscreenButton
@onready
var quick_sync_button := $QuickSyncButton
@onready
var local_button := $LocalButton
@@ -40,6 +43,7 @@ func _ready():
increase_winning_score_button.pressed.connect(increase_winning_score)
#select_server_button.pressed.connect(select_server)
fullscreen_button.pressed.connect(fullscreen)
quick_sync_button.pressed.connect(quick_sync)
local_button.pressed.connect(local_play)
stop_after_current_button.button_pressed = Settings.stop_after_current
@@ -49,19 +53,22 @@ func _ready():
select_server_button.select(Settings.selected_server)
select_server_button.item_selected.connect(select_server)
func fullscreen():
func fullscreen() -> void:
Settings.fullscreen = !Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func quick_sync() -> void:
Settings.quick_sync = !Settings.quick_sync
func local_play():
Settings.play_local = !Settings.play_local
func stop_after_current():
Settings.stop_after_current = !Settings.stop_after_current
func hide_next_track():
Settings.hide_next_track = !Settings.hide_next_track