diff --git a/MainWindow.tscn b/MainWindow.tscn index c62be37..03c857e 100644 --- a/MainWindow.tscn +++ b/MainWindow.tscn @@ -497,8 +497,8 @@ anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 4.0 offset_top = 4.0 -offset_right = -4.0 -offset_bottom = -4.0 +offset_right = 696.0 +offset_bottom = 346.0 grow_horizontal = 2 grow_vertical = 2 @@ -536,6 +536,7 @@ action_mode = 0 text = "Auto repeat" [node name="DebugLabel" type="Label" parent="."] +visible = false layout_mode = 0 offset_left = 974.0 offset_top = 904.0 diff --git a/Settings.gd b/Settings.gd index 9dd8d2a..2e3ff7f 100644 --- a/Settings.gd +++ b/Settings.gd @@ -23,9 +23,12 @@ var edit_players: bool = false var currently_syncing: bool = false var character_select_open: bool = false -var version: String = "1.6.0" +var version: String = "1.6.1" var whats_new: String = "Changelog: +1.6.1: + #17: Removed Debug text in release + #18: Fixed bug with new character select screen 1.6.0: #1: Fixed bug with inspiration list not reloading after sync #2: New dialog for sync diff --git a/new_character_select.gd b/new_character_select.gd index ff016f4..07002a4 100644 --- a/new_character_select.gd +++ b/new_character_select.gd @@ -44,6 +44,7 @@ func load_characters() -> void: func show_grid() -> void: print("show_grid") + close_timer.stop() self.visible = true Settings.character_select_open = true