Fixed settings and updated player view. Fixed many other smaler things

This commit is contained in:
2024-05-19 13:39:18 +02:00
parent 0d0b5280f8
commit d43a1c7df6
15 changed files with 364 additions and 216 deletions

View File

@@ -24,6 +24,9 @@ var increase_winning_score_button := $HBoxContainer/IncreaseButton
@onready
var select_server_button := $SelectServerButton
@onready
var fullscreen_button := $FullscreenButton
# Called when the node enters the scene tree for the first time.
func _ready():
stop_after_current_button.pressed.connect(stop_after_current)
@@ -33,6 +36,7 @@ func _ready():
lower_winning_score_button.pressed.connect(lower_winning_score)
increase_winning_score_button.pressed.connect(increase_winning_score)
select_server_button.pressed.connect(select_server)
fullscreen_button.pressed.connect(fullscreen)
stop_after_current_button.button_pressed = Settings.stop_after_current
hide_next_track_button.button_pressed = Settings.hide_next_track
@@ -40,6 +44,13 @@ func _ready():
low_played_button.button_pressed = Settings.use_low_played_mode
select_server_button.select(Settings.selected_server)
func fullscreen():
Settings.fullscreen = !Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func stop_after_current():
Settings.stop_after_current = !Settings.stop_after_current