Fixed settings and updated player view. Fixed many other smaler things
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@@ -24,6 +24,9 @@ var increase_winning_score_button := $HBoxContainer/IncreaseButton
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@onready
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var select_server_button := $SelectServerButton
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@onready
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var fullscreen_button := $FullscreenButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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stop_after_current_button.pressed.connect(stop_after_current)
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@@ -33,6 +36,7 @@ func _ready():
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lower_winning_score_button.pressed.connect(lower_winning_score)
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increase_winning_score_button.pressed.connect(increase_winning_score)
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select_server_button.pressed.connect(select_server)
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fullscreen_button.pressed.connect(fullscreen)
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stop_after_current_button.button_pressed = Settings.stop_after_current
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hide_next_track_button.button_pressed = Settings.hide_next_track
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@@ -40,6 +44,13 @@ func _ready():
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low_played_button.button_pressed = Settings.use_low_played_mode
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select_server_button.select(Settings.selected_server)
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func fullscreen():
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Settings.fullscreen = !Settings.fullscreen
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if Settings.fullscreen == true:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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if Settings.fullscreen == false:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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func stop_after_current():
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Settings.stop_after_current = !Settings.stop_after_current
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