extends Node class_name PlayerObject signal first_point_triggerd signal match_point_triggerd signal winner_triggerd signal point_given_sound signal player_point_given signal player_point_taken @export var id: int @export var player_name: String @export var player_score: int var is_first_point: bool = true var character: Texture = load("res://noCharacter.png") func _init(new_name: String, new_id: int) -> void: player_name = new_name id = new_id player_score = 0 func add_point() -> void: if player_score < Settings.winning_score: player_score += 1 player_point_given.emit() if player_score == 1 && is_first_point: is_first_point = false first_point_triggerd.emit() elif player_score == Settings.winning_score - 1: match_point_triggerd.emit() elif player_score == Settings.winning_score: winner_triggerd.emit() else: point_given_sound.emit() func minus_point() -> void: if player_score > 0: player_score -= 1 player_point_taken.emit() if player_score == 0: is_first_point = true func reset_points() -> void: player_score = 0 is_first_point = true