class_name Character extends Control @onready var panel: Panel = $Panel @onready var character_image: TextureRect = %CharacterTextureRect @onready var character_name_label: Label = %CharacterName signal new_character_selected(img_texture: ImageTexture) func set_character_name(character_name: String) -> void: panel.size = Vector2(240, 145) #margin.size = Vector2(240, 145) #margin set margin 15, 10, 15, 0 character_name_label.text = character_name.split(".")[0] character_name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER var image_fetched: Callable = func image_fetched(image: PackedByteArray) -> void: var img: Image = Image.new() var err: Error = img.load_png_from_buffer(image) if err != OK: print(err) var err2: Error = img.load_jpg_from_buffer(image) if err2 != OK: print(err2) var new_image: ImageTexture = ImageTexture.new() new_image.set_image(img) character_image.custom_minimum_size = Vector2(200, 100) character_image.size = Vector2(200, 100) character_image.size_flags_horizontal = Control.SIZE_SHRINK_CENTER character_image.size_flags_vertical = Control.SIZE_SHRINK_CENTER character_image.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL character_image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED character_image.texture = new_image Settings.make_request2("/character?name=" + character_name.uri_encode(), image_fetched, true) func _input(event: InputEvent) -> void: if self.visible == true && Settings.character_select_open == true: if event is InputEventMouseButton && event.is_pressed(): var evLocal: InputEvent = make_input_local(event) if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position): print(character_name_label.text) new_character_selected.emit(character_image.texture)