; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="MusicPlayer" run/main_scene="res://MainWindow.tscn" config/features=PackedStringArray("4.5", "Forward Plus") config/icon="res://icon.svg" [autoload] Settings="*res://Settings.gd" Playlist="*res://playlist.gd" [debug] gdscript/warnings/untyped_declaration=1 gdscript/warnings/inferred_declaration=1 [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/energy_saving/keep_screen_on=false window/stretch/mode="canvas_items" window/vsync/vsync_mode=2 [dotnet] project/assembly_name="MusicPlayer" [input] ui_accept={ "deadzone": 0.5, "events": [] } ui_select={ "deadzone": 0.5, "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ] } [rendering] textures/vram_compression/import_s3tc_bptc=true textures/vram_compression/import_etc2_astc=true textures/default_filters/use_nearest_mipmap_filter=true textures/decals/filter=0