class_name SongListObject extends PanelContainer @onready var song_list_label: Label = $HBoxContainer/SongListLabel @onready var song_list_players: HBoxContainer = $HBoxContainer/SongListPlayers var song_object: SongObject #Color(0.18, 0.18, 0.18) #Color(0.302, 0.302, 0.302) #Color(0.259, 0.259, 0.259) # Called when the node enters the scene tree for the first time. func _ready() -> void: #if song_object != null && song_object.song_number % 2 == 0: # var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate() # new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18) # self.add_theme_stylebox_override("panel", new_stylebox_normal) # song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal) #else: # var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate() # new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18) # self.add_theme_stylebox_override("panel", new_stylebox_normal) # song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal) set_label() update_players() func set_label() -> void: if song_object != null: var size_to_change: int = song_object.players_given_point.size() * 50 song_list_label.custom_minimum_size = Vector2(1000 - size_to_change, 28) if song_object.is_playing: song_list_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) song_list_label.text = song_object.get_song_info() func update_players() -> void: Settings.delete_children(song_list_players) if song_object != null: for player_id: int in song_object.players_given_point: for player: PlayerObject in Settings.player_array: if player.id == player_id: var texture: TextureRect = TextureRect.new() texture.texture = player.character texture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED texture.custom_minimum_size = Vector2(50, 25) song_list_players.add_child(texture)