extends ScrollContainer var max = 0; # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _draw(): if max != self.get_v_scroll_bar().max_value: max = self.get_v_scroll_bar().max_value self.scroll_vertical = max # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass