extends Control # 601 LOC 11/9 - 2023 # 628 LOC 15/9 - 2023 # 631 LOC 16/9 - 2023 # 554 LOC 30/5 - 2024 # 551 LOC 3/6 - 2024 # 386 LOC 12/6 - 2024 ##TODO # 13. Fix graphics in lists # 14. Fix layout # 15. Fix for local play @onready var open_button: Button = $Open @onready var fileDialog: FileDialog = $FileDialog @onready var inspiration_scroll: ScrollContainer = $ScrollContainer @onready var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer @onready var game_label: Label = $VBoxContainer/GameLabel @onready var song_label: Label = $VBoxContainer/SongLabel @onready var add_player_container: VBoxContainer = $Players/VBoxContainer/AddPlayerContainer @onready var add_players_button: Button = $Players/VBoxContainer/HBoxContainer/AddPlayersButton @onready var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton @onready var new_player_name_field: LineEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField @onready var reset_playlist_button: Button = $ResetPlaylistButton @onready var reset_points_button: Button = $ResetPointsButton @onready var sound_test_button: Button = $SoundTestButton @onready var sync_button: Button = $SyncButton @onready var sync_popup: PopupPanel = $SyncPopupPanel @onready var settings_button: Button = $SettingsButton @onready var settings_popup: PopupPanel = $SettingsPopupPanel @onready var statistics_button: Button = $StatisticsButton @onready var statistic_popup: PopupPanel = $StatisticsPopupPanel @onready var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel @onready var about_button: Button = $AboutButton @onready var about_popup: PopupPanel = $AboutPopupPanel @onready var show_answer_button: Button = $ShowAnswerButton @onready var next_button: Button = $NextButton @onready var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer @onready var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList @onready var players: VBoxContainer = $Players/VBoxContainer @onready var character_select: Control = $CharacterSelect @onready var search_button: Button = $SearchButton @onready var search_view: Control= $Search @onready var version_label: Label = $AboutPopupPanel/VBoxContainer/VersionLabel @onready var whats_new_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel @onready var shortcut_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel @onready var coming_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel @onready var winner_popup: PopupPanel = $WinnerPopupPanel @onready var winner_label: Label = $WinnerPopupPanel/WinnerLabel @onready var music_player_container: PanelContainer = $MusicPlayer var player := preload("res://Player.tscn") var songs: Array= [] var games: Array = [] var song_list: Array = [] var next_label: Label var current_player: Node # Called when the node enters the scene tree for the first time. func _ready() -> void: next_button.pressed.connect(music_player_container.fetch_next_song) show_answer_button.pressed.connect(show_answer_pressed) search_button.pressed.connect(show_search) sync_button.pressed.connect(sync_games) sound_test_button.pressed.connect(music_player_container.get_sound_test_song) statistics_button.pressed.connect(get_statistics) about_button.pressed.connect(show_about) settings_button.pressed.connect(show_settings) reset_playlist_button.pressed.connect(reset_playlist) reset_points_button.pressed.connect(reset_points) character_select.connect("character_selected", _on_character_selected) new_player_name_field.connect("enter_key_pressed", add_player) music_player_container.connect("add_to_queue", _on_add_to_queue) add_players_button.pressed.connect(add_players) add_player_button.pressed.connect(add_player) open_button.pressed.connect(open) get_suggestion_list() fetch_full_music_list_at_start() func reset_playlist() -> void: print("reset_playlist") Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false) func reset_points() -> void: var players_to_reset: Array = players.get_children() for player_to_reset: Node in players_to_reset: if player_to_reset.has_method("reset_points"): player_to_reset.reset_points() func show_about() -> void: about_popup.visible = true version_label.text = Settings.version whats_new_label.text = Settings.whats_new shortcut_label.text = Settings.shortcuts coming_label.text = Settings.whats_left func show_settings() -> void: settings_popup.visible = true func get_statistics() -> void: statistic_popup.visible = true statistic_label.text = "Total amount of games in the playlist: " + str(games.size()) func _on_add_to_queue() -> void: print("add_to_queue") Settings.make_request2("/music/addQue", fetched, false) game_label.text = "????????" song_label.text = "??????" func sync_games() -> void: var games_synced: Callable = func() -> void: sync_popup.visible = true print("games_synced") reset_playlist() get_suggestion_list() Settings.make_request2("/sync", games_synced, false) func get_suggestion_list() -> void: var populate_list: Callable = func(array: Array) -> void: if typeof(array) == TYPE_ARRAY: games.append_array(array) for game: String in games: var inspiration_label: Label= Label.new() inspiration_label.text = game inspiration_label.autowrap_mode = TextServer.AUTOWRAP_WORD inspiration_list.add_child(inspiration_label) inspiration_scroll.scroll_to_bottom() else: print("Unexpected data") Settings.make_request2("/music/all", populate_list, true) func add_players() -> void: add_player_container.visible = !add_player_container.visible new_player_name_field.grab_focus() func add_player() -> void: var new_player: Node = player.instantiate() new_player.player_name = new_player_name_field.text new_player.player_score = new_player_name_field.text + ": 0" new_player_name_field.text = "" players.add_child(new_player) new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player)) new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first")) new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match")) new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name)) new_player.connect("player_removed", _on_player_removed.bind(new_player)) func _on_player_won(player_name: String) -> void: winner_popup.visible = true winner_label.text = player_name + " won!!" music_player_container.play_sound(preload("res://sounds/winning.mp3")) func show_search() -> void: if search_view.visible == false: search_view.visible = true else: search_view.visible = false func show_answer_pressed() -> void: var show_fetched: Callable = func(data_received: Dictionary) -> void: print("show_fetched data_received: ", data_received) game_label.text = data_received.Game song_label.text = data_received.Song var format_string: String = "%d. %s - %s" var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song] if next_label == null: next_label = Label.new() next_label.text = actual_string Settings.make_request2("/music/info", show_fetched, true) func fetch_full_music_list_at_start() -> void: print("fetch_full_music_list_at_start") var show_music_list_at_start: Callable = func(data: Array) -> void: if data == null: song_list = [] Settings.delete_children(music_list) return if typeof(data) == TYPE_ARRAY: song_list = [] song_list.append_array(data) for song: Dictionary in song_list: var music_list_label: Label = Label.new() var format_string: String = "%d. %s - %s" var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song] music_list_label.text = actual_string music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo)) music_list.add_child(music_list_label) else: print("Unexpected data") Settings.make_request2("/music/list", show_music_list_at_start, true) func fetch_full_music_list(event: InputEvent, song_no: int) -> void: if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): var show_music_list: Callable = func(data_received: Array) -> void: if typeof(data_received) == TYPE_ARRAY: song_list = [] song_list.append_array(data_received) Settings.delete_children(music_list) for song: Dictionary in song_list: var music_label: Label= Label.new() game_label.text = song.Game song_label.text = song.Song var format_string: String = "%d. %s - %s" var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song] music_label.text = actual_string music_label.mouse_filter = Control.MOUSE_FILTER_PASS music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo)) print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1)) if music_list.get_child_count() == song_list.size() - 1: music_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) music_list.add_child(music_label) else: print("Unexpected data") Settings.make_request2("/music/list", show_music_list, true) Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true) Settings.make_request2("/music/info", show_answer, true) func show_answer(answer: JSON) -> void: print("show_answer1: ", answer) game_label.text = answer.Game song_label.text = answer.Song func fetched() -> void: var show_fetched_list: Callable = func(data_received: Array) -> void: if typeof(data_received) == TYPE_ARRAY: song_list = [] song_list.append_array(data_received) Settings.delete_children(music_list) song_list.remove_at(song_list.size() - 1) for song: Dictionary in song_list: var fetched_song_label: Label = Label.new() var format_string: String = "%d. %s - %s" var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song] fetched_song_label.text = actual_string fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo)) music_list.add_child(fetched_song_label) songs = music_list.get_children() for song: Label in songs: song.remove_theme_color_override("font_color") next_label = Label.new() next_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) next_label.text = "??? - ???" next_label.mouse_filter = Control.MOUSE_FILTER_PASS next_label.gui_input.connect(fetch_full_music_list.bind(songs.size())) music_list.add_child(next_label) else: print("Unexpected data") Settings.make_request2("/music/list", show_fetched_list, true) func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void: if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): print("Song Clicked: " + str(song_no)) songs = music_list.get_children() for song: Label in songs: song.remove_theme_color_override("font_color") clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true) Settings.make_request2("/music/info", show_answer, true) func _on_player_removed(new_player: Node) -> void: players.remove_child(new_player) func _on_player_change_character_clicked(new_player: Node) -> void: print("_on_player_change_character_clicked") current_player = new_player character_select.visible = true func _on_character_selected(file_name: String) -> void: print("_on_character_selected") character_select.visible = false current_player._on_control_character_selected_clicked(file_name) ###Local var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3' func open() -> void: fileDialog.popup() func _on_file_dialog_dir_selected(path: String) -> void: print(path) dir_contents(path) func dir_contents(path: String) -> void: var dir: DirAccess = DirAccess.open(path) if dir: dir.list_dir_begin() var file_name: String = dir.get_next() songs.clear() while file_name != "": if dir.current_is_dir(): #print("Found directory: " + file_name) games.append(file_name) else: #print("Found file: " + file_name) if file_name.ends_with(".mp3"): songs.append(path + "/" + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") for game: String in games: var local_inspiration_label: Label = Label.new() local_inspiration_label.text = game inspiration_list.add_child(local_inspiration_label)