class_name Player extends Control @onready var player_name_field := $HBoxContainer/Name @onready var add := $HBoxContainer/AddPoint @onready var minus := $HBoxContainer/RemovePoint @onready var character := $HBoxContainer/Character @onready var remove_player := $HBoxContainer/RemovePlayer signal change_character_clicked signal first_point_triggerd signal match_point_triggerd signal winner_triggerd signal player_removed @export var player_name: String @export var player_score: String var is_first_point: bool = true # Called when the node enters the scene tree for the first time. func _ready() -> void: add.pressed.connect(add_point) minus.pressed.connect(minus_point) character.pressed.connect(change_character) remove_player.pressed.connect(func(): player_removed.emit()) player_name_field.text = player_score func add_point(): if is_first_point: is_first_point = false first_point_triggerd.emit() var new_value := get_point() + 1 set_point(new_value) if new_value == Settings.winning_score - 1: match_point_triggerd.emit() if new_value == Settings.winning_score: winner_triggerd.emit() func minus_point(): var new_value := get_point() - 1 set_point(new_value) if new_value == 0: is_first_point = true func reset_points(): var new_value := 0 set_point(new_value) is_first_point = true func change_character(): change_character_clicked.emit() func _on_control_character_selected_clicked(file_name: String): print("Back in player list with: " + file_name) var texture = load("res://characters/" + file_name) character.custom_minimum_size = Vector2(80, 40) character.ignore_texture_size = true character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT character.texture_normal = texture func get_point() -> int: var arr = player_name_field.text.split(":") return arr[1].to_int() func set_point(new_point: int): var arr = player_name_field.text.split(":") player_name_field.text = arr[0] + ": " + str(new_point)