extends Control ##TODO # 2. Fix reset buttons # 3. Fix settings # 4. Fix top buttons # 5. Fix player name # 7. Fix welcome into the game # 8. Fix match ball sound # 9. Fix winner # 10. Fix jump between songs # 11. Refactor components # 12. Change add player # 13. Fix graphics in lists # 14. Fix layout # 15. Fix for local play # 16. Change all calls to make_request and function in function # 17. Change some buttons to icons @onready var open_button := $Open @onready var fileDialog := $FileDialog @onready var insperation_scroll := $ScrollContainer @onready var insperation_list := $ScrollContainer/VBoxContainer @onready var game_label := $VBoxContainer/GameLabel @onready var song_label := $VBoxContainer/SongLabel @onready var play_button := $PanelContainer/HBoxContainer/PlayButton @onready var stop_button := $PanelContainer/HBoxContainer/StopButton @onready var audio := $AudioStreamPlayer @onready var progress := $PanelContainer/HBoxContainer/HSlider @onready var label := $PanelContainer/HBoxContainer/Label @onready var add_player := $Players/VBoxContainer/HBoxContainer/AddPlayer @onready var sound_test_button := $SoundTestButton @onready var sync_button := $SyncButton @onready var sync_popup := $PopupPanel @onready var show_answer_button := $ShowAnswerButton @onready var next_button := $NextButton @onready var music_list_scroll := $MusicListPanel/ScrollContainer @onready var music_list := $MusicListPanel/ScrollContainer/MusicList @onready var players := $Players/VBoxContainer @onready var character_select := $CharacterSelect @onready var search_button := $SearchButton @onready var search_view := $Search var Player := preload("res://Player.tscn") @onready var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3' # Called when the node enters the scene tree for the first time. func _ready(): next_button.pressed.connect(fetch_next_song) play_button.pressed.connect(play_or_pause) stop_button.pressed.connect(stop) show_answer_button.pressed.connect(show_answer) search_button.pressed.connect(show_search) sync_button.pressed.connect(sync_games) sound_test_button.pressed.connect(get_sound_test_song) progress.drag_started.connect(_on_drag_started) progress.drag_ended.connect(_on_drag_ended) character_select.connect("character_selected", _on_character_selected) add_player.pressed.connect(add_players) open_button.pressed.connect(open) get_suggestion_list() func get_sound_test_song(): var play_sound_test_song = func(result, response_code, headers, body): if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body audio.stream = sound audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) make_request("https://music.sanplex.tech/music/first", play_sound_test_song) func sound_test_local(): path = "res://01. Opening.mp3" audio.stream = load_mp3(path) audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func sync_games(): var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(games_synced) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/sync") if error != OK: push_error("An error occurred in the HTTP request.") func games_synced(result, response_code, headers, body): if response_code == 200: sync_popup.visible = true func get_suggestion_list() -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(_http_request_completed) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/all") if error != OK: push_error("An error occurred in the HTTP request.") func add_players(): var new_player := Player.instantiate() players.add_child(new_player) new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player)) func show_search(): if search_view.visible == false: search_view.visible = true else: search_view.visible = false func show_answer(): var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(show_fetched) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/info") if error != OK: push_error("An error occurred in the HTTP request.") func fetched(): var http_request2 = HTTPRequest.new() add_child(http_request2) http_request2.request_completed.connect(show_fetched_list) # Perform a GET request. The URL below returns JSON as of writing. var error2 = http_request2.request("https://music.sanplex.tech/music/list") if error2 != OK: push_error("An error occurred in the HTTP request.") var next_label: Label func show_fetched(result, response_code, headers, body) -> void: var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() print("data_received: ", data_received) game_label.text = data_received.Game song_label.text = data_received.Song var format_string = "%d. %s - %s" var actual_string = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song] next_label.text = actual_string var song_list = [] func show_fetched_list(result, response_code, headers, body) -> void: var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() if typeof(data_received) == TYPE_ARRAY: song_list = [] song_list.append_array(data_received) delete_children(music_list) song_list.remove_at(song_list.size() - 1) for song in song_list: var label := Label.new() var format_string = "%d. %s - %s" var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song] label.text = actual_string label.mouse_filter = Control.MOUSE_FILTER_PASS label.gui_input.connect(song_clicked.bind(song.SongNo)) music_list.add_child(label) next_label = Label.new() next_label.text = "??? - ???" next_label.mouse_filter = Control.MOUSE_FILTER_PASS next_label.gui_input.connect(show_fetched) music_list.add_child(next_label) else: print("Unexpected data") func song_clicked(event, song_no): if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): print("Clicked: " + str(song_no)) # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() if typeof(data_received) == TYPE_ARRAY: games.append_array(data_received) for game in games: var label := Label.new() label.text = game label.autowrap_mode = TextServer.AUTOWRAP_WORD insperation_list.add_child(label) insperation_scroll.scroll_to_bottom() else: print("Unexpected data") # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). #print(response) func open(): fileDialog.popup() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if audio.has_stream_playback() && !is_changing && !audio.stream_paused: progress.value = audio.get_playback_position() label.text = format_text(progress.value, stream.get_length()) func _on_file_dialog_dir_selected(path): print(path) dir_contents(path) var songs := [] var games := [] #var player = preload("res://Player.gd") func dir_contents(path: String) -> void: var dir = DirAccess.open(path) if dir: dir.list_dir_begin() var file_name = dir.get_next() songs.clear() while file_name != "": if dir.current_is_dir(): #print("Found directory: " + file_name) games.append(file_name) else: #print("Found file: " + file_name) if file_name.ends_with(".mp3"): songs.append(path + "/" + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") for game in games: var label := Label.new() label.text = game insperation_list.add_child(label) var is_changing: bool = false var playback_position: float var stream: AudioStream func set_songs(new_songs) -> void: songs = new_songs func make_request(address, func_name) -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(func_name) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request(address) if error != OK: push_error("An error occurred in the HTTP request.") func format_time(time: float) -> String: var mins: String = "%02d" % floor(time / 60) var sec: String = "%02d" % round(fmod(time, 60)) return mins + ":" + sec func format_text(part: float, total: float) -> String: return format_time(part) + " / " + format_time(total) func fetch_next_song() -> void: var http_request = HTTPRequest.new() add_child(http_request) #http.set_download_file("https://music.sanplex.tech/music/first") http_request.request_completed.connect(first_song_fetched) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/rand") if error != OK: push_error("An error occurred in the HTTP request.") func first_song_fetched(result, response_code, headers, body) -> void: game_label.text = "????????" song_label.text = "??????" if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body make_request("https://music.sanplex.tech/music/addQue", add_que) print("play given song") audio.stream = sound audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func add_que(result, response_code, headers, body) -> void: print("response_code", response_code) fetched() func play_local_song(song) -> void: if songs: path = songs[0] print(path) print(FileAccess.file_exists(path)) audio.stream = load_mp3(path) print("play") audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) var is_paused: bool = true func play_or_pause(): if is_paused: is_paused = false play_button.text = "Pause" if audio.stream_paused: audio.stream_paused = false audio.seek(playback_position) print("continue") progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) else: fetch_next_song() else: audio.stream_paused = true playback_position = audio.get_playback_position() is_paused = true play_button.text = "Play" func stop() -> void: audio.stop() audio.stream_paused = false progress.value = 0 is_paused = true play_button.text = "Play" func _on_drag_started() -> void: is_changing = true func _on_drag_ended(_changed) -> void: audio.seek(progress.value) playback_position = progress.value is_changing = false func load_mp3(_path) -> AudioStream: var file = FileAccess.open(_path, FileAccess.READ) var sound = AudioStreamMP3.new() sound.data = file.get_buffer(file.get_length()) return sound var current_player func _on_player_change_character_clicked(new_player): print("_on_player_change_character_clicked") current_player = new_player character_select.visible = true func _on_character_selected(file_name: String): print("_on_character_selected") character_select.visible = false current_player._on_control_character_selected_clicked(file_name) static func delete_children(node): for n in node.get_children(): node.remove_child(n) n.queue_free()