extends Control @onready var player_name := $HBoxContainer/Name @onready var points := $HBoxContainer/Points @onready var add := $HBoxContainer/AddPoint @onready var minus := $HBoxContainer/RemovePoint @onready var character := $HBoxContainer/Character signal change_character_clicked # Called when the node enters the scene tree for the first time. func _ready(): print("_ready") add.pressed.connect(add_point) minus.pressed.connect(minus_point) character.pressed.connect(change_character) player_name.mouse_filter = Control.MOUSE_FILTER_PASS player_name.gui_input.connect(name_clicked) func name_clicked(event): if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): print("Clicked: " + player_name.text) func add_point(): var value := int(points.text) points.text = str(value + 1) func minus_point(): var value := int(points.text) points.text = str(value - 1) func change_character(): print("change_character") change_character_clicked.emit() func _on_control_character_selected_clicked(file_name: String): print("Back in player list with: " + file_name) var texture = load("res://characters/" + file_name) character.custom_minimum_size = Vector2(80, 40) character.ignore_texture_size = true character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT character.texture_normal = texture