extends Control @onready var open_button := $Open @onready var fileDialog := $FileDialog @onready var list := $ScrollContainer/VBoxContainer @onready var game_label := $GameLabel @onready var character_grid_container := $ScrollContainer2 @onready var character_grid := $ScrollContainer2/GridContainer @onready var play_button := $PanelContainer/HBoxContainer/PlayButton @onready var pause_button := $PanelContainer/HBoxContainer/PauseButton @onready var stop_button := $PanelContainer/HBoxContainer/StopButton @onready var audio := $AudioStreamPlayer @onready var progress := $PanelContainer/HBoxContainer/HSlider @onready var label := $PanelContainer/HBoxContainer/Label @onready var add_player := $Players/VBoxContainer/HBoxContainer/AddPlayer @onready var players := $Players/VBoxContainer var Player := preload("res://Player.tscn") @onready var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3' func get_suggestion_list() -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(self._http_request_completed) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/all") if error != OK: push_error("An error occurred in the HTTP request.") func add_players(): var new_player := Player.instantiate() players.add_child(new_player) new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player)) # Called when the node enters the scene tree for the first time. func _ready(): play_button.pressed.connect(fetch_first_song) pause_button.pressed.connect(pause) stop_button.pressed.connect(stop) progress.drag_started.connect(_on_drag_started) progress.drag_ended.connect(_on_drag_ended) add_player.pressed.connect(add_players) open_button.pressed.connect(open) get_suggestion_list() var characters := DirAccess.open("res://characters/") if characters: characters.list_dir_begin() var file_name = characters.get_next() while file_name != "": if !file_name.ends_with(".import"): var texture = load("res://characters/" + file_name) var texture_btn := TextureButton.new() character_grid.add_child(texture_btn) texture_btn.custom_minimum_size = Vector2(80, 40) texture_btn.ignore_texture_size = true texture_btn.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT texture_btn.texture_normal = texture texture_btn.pressed.connect(select_character.bind(file_name)) file_name = characters.get_next() func fetched(): var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(show_fetched) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/info") if error != OK: push_error("An error occurred in the HTTP request.") func show_fetched(result, response_code, headers, body) -> void: var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() print("data_received: ", data_received) game_label.text = data_received.Game # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() if typeof(data_received) == TYPE_ARRAY: games.append_array(data_received) for game in games: var label := Label.new() label.text = game list.add_child(label) #print(data_received) # Prints array else: print("Unexpected data") # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). #print(response) func open(): fileDialog.popup() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if audio.has_stream_playback() && !is_changing && !audio.stream_paused: progress.value = audio.get_playback_position() label.text = format_text(progress.value, stream.get_length()) func _on_file_dialog_dir_selected(path): print(path) dir_contents(path) var songs := [] var games := [] #var player = preload("res://Player.gd") func dir_contents(path: String) -> void: var dir = DirAccess.open(path) if dir: dir.list_dir_begin() var file_name = dir.get_next() songs.clear() while file_name != "": if dir.current_is_dir(): #print("Found directory: " + file_name) games.append(file_name) else: #print("Found file: " + file_name) if file_name.ends_with(".mp3"): songs.append(path + "/" + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") for game in games: var label := Label.new() label.text = game list.add_child(label) var is_changing: bool = false var playback_position: float var stream: AudioStream func set_songs(new_songs) -> void: songs = new_songs func make_request(address, func_name) -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(func_name) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request(address) if error != OK: push_error("An error occurred in the HTTP request.") func format_time(time: float) -> String: var mins: String = "%02d" % floor(time / 60) var sec: String = "%02d" % round(fmod(time, 60)) return mins + ":" + sec func format_text(part: float, total: float) -> String: return format_time(part) + " / " + format_time(total) func fetch_first_song() -> void: var http_request = HTTPRequest.new() add_child(http_request) #http.set_download_file("https://music.sanplex.tech/music/first") http_request.request_completed.connect(first_song_fetched) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://music.sanplex.tech/music/rand") if error != OK: push_error("An error occurred in the HTTP request.") func first_song_fetched(result, response_code, headers, body) -> void: if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body make_request("https://music.sanplex.tech/music/addQue", add_que) play(sound) func add_que(result, response_code, headers, body) -> void: print("response_code", response_code) fetched() func play(song) -> void: if audio.stream_paused: audio.stream_paused = false audio.seek(playback_position) print("continue") elif song: print("play given song") audio.stream = song audio.play() stream = audio.stream else: if songs: #print(songs) path = songs[0] print(path) print(FileAccess.file_exists(path)) audio.stream = load_mp3(path) print("play") audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func pause() -> void: audio.stream_paused = true playback_position = audio.get_playback_position() func stop() -> void: audio.stop() audio.stream_paused = false progress.value = 0 func _on_drag_started() -> void: is_changing = true func _on_drag_ended(_changed) -> void: audio.seek(progress.value) playback_position = progress.value is_changing = false func load_mp3(_path) -> AudioStream: var file = FileAccess.open(_path, FileAccess.READ) var sound = AudioStreamMP3.new() sound.data = file.get_buffer(file.get_length()) return sound var current_player func _on_player_change_character_clicked(new_player): print("_on_player_change_character_clicked") current_player = new_player character_grid_container.visible = true func select_character(file_name: String): print("select_character") character_grid_container.visible = false current_player._on_control_character_selected_clicked(file_name)