extends Control # 601 LOC 11/9 - 2023 # 628 LOC 15/9 - 2023 # 631 LOC 16/9 - 2023 ##TODO # 11. Refactor components # 13. Fix graphics in lists # 14. Fix layout # 15. Fix for local play # 16. Change all calls to make_request and function in function # 17. Change some buttons to icons @onready var open_button := $Open @onready var fileDialog := $FileDialog @onready var insperation_scroll := $ScrollContainer @onready var insperation_list := $ScrollContainer/VBoxContainer @onready var game_label := $VBoxContainer/GameLabel @onready var song_label := $VBoxContainer/SongLabel @onready var play_button := $PanelContainer/HBoxContainer/PlayButton @onready var restart_button := $PanelContainer/HBoxContainer/RestartButton @onready var audio := $AudioStreamPlayer @onready var progress := $PanelContainer/HBoxContainer/HSlider @onready var label := $PanelContainer/HBoxContainer/Label @onready var add_player_container := $Players/VBoxContainer/AddPlayerContainer @onready var add_players_button := $Players/VBoxContainer/HBoxContainer/AddPlayersButton @onready var add_player_button := $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton @onready var new_player_name_field := $Players/VBoxContainer/AddPlayerContainer/PlayerNameField @onready var reset_playlist_button := $ResetPlaylistButton @onready var reset_points_button := $ResetPointsButton @onready var sound_test_button := $SoundTestButton @onready var sync_button := $SyncButton @onready var sync_popup := $SyncPopupPanel @onready var settings_button := $SettingsButton @onready var settings_popup := $SettingsPopupPanel @onready var statistics_button := $StatisticsButton @onready var statistic_popup := $StatisticsPopupPanel @onready var statistic_label := $StatisticsPopupPanel/StatisticsLabel @onready var about_button := $AboutButton @onready var about_popup := $AboutPopupPanel @onready var show_answer_button := $ShowAnswerButton @onready var next_button := $NextButton @onready var music_list_scroll := $MusicListPanel/ScrollContainer @onready var music_list := $MusicListPanel/ScrollContainer/MusicList @onready var players := $Players/VBoxContainer @onready var character_select := $CharacterSelect @onready var search_button := $SearchButton @onready var search_view := $Search @onready var version_label := $AboutPopupPanel/VBoxContainer/VersionLabel @onready var new_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel @onready var shortcut_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel @onready var comming_label := $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel @onready var winner_popup := $WinnerPopupPanel @onready var winner_label := $WinnerPopupPanel/WinnerLabel var player := preload("res://Player.tscn") @onready var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3' # Called when the node enters the scene tree for the first time. func _ready(): next_button.pressed.connect(fetch_next_song) play_button.pressed.connect(play_or_pause) restart_button.pressed.connect(restart) show_answer_button.pressed.connect(show_answer) search_button.pressed.connect(show_search) sync_button.pressed.connect(sync_games) sound_test_button.pressed.connect(get_sound_test_song) statistics_button.pressed.connect(get_statistics) about_button.pressed.connect(show_about) settings_button.pressed.connect(show_settings) reset_playlist_button.pressed.connect(reset_playlist) reset_points_button.pressed.connect(reset_points) progress.drag_started.connect(_on_drag_started) progress.drag_ended.connect(_on_drag_ended) character_select.connect("character_selected", _on_character_selected) new_player_name_field.connect("enter_key_pressed", add_player) add_players_button.pressed.connect(add_players) add_player_button.pressed.connect(add_player) open_button.pressed.connect(open) get_suggestion_list() fetch_full_music_list_at_start() func reset_playlist(): print("reset_playlist") Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false) func reset_points(): var players_to_reset := players.get_children() for player_to_reset in players_to_reset: if player_to_reset.has_method("reset_points"): player_to_reset.reset_points() func show_about(): about_popup.visible = true version_label.text = Settings.version new_label.text = Settings.whats_new shortcut_label.text = Settings.shortcuts comming_label.text = Settings.whats_left func show_settings(): settings_popup.visible = true func get_statistics(): statistic_popup.visible = true statistic_label.text = "Total amount of games in the playlist: " + str(games.size()) func get_sound_test_song(): var play_sound_test_song = func(result, _response_code, _headers, body): if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body audio.stream = sound audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) make_request(Settings.default_path + "/music/soundTest", play_sound_test_song) func sound_test_local(): audio.stream = preload("res://01. Opening.mp3") audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func sync_games(): var games_synced = func(): sync_popup.visible = true print("games_synced") reset_playlist() get_suggestion_list() Settings.make_request2("/sync", games_synced, false) func get_suggestion_list() -> void: var populate_list = func(array): if typeof(array) == TYPE_ARRAY: games.append_array(array) for game in games: var insperation_label := Label.new() insperation_label.text = game insperation_label.autowrap_mode = TextServer.AUTOWRAP_WORD insperation_list.add_child(insperation_label) insperation_scroll.scroll_to_bottom() else: print("Unexpected data") Settings.make_request2("/music/all", populate_list, true) func add_players(): add_player_container.visible = !add_player_container.visible new_player_name_field.grab_focus() func add_player(): var new_player := player.instantiate() new_player.new_name(new_player_name_field.text + ": 0") new_player_name_field.text = "" players.add_child(new_player) new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player)) new_player.connect("first_point_triggerd", _on_point_triggerd.bind("first", "")) new_player.connect("match_point_triggerd", _on_point_triggerd.bind("match", "")) new_player.connect("winner_triggerd", _on_point_triggerd.bind("winner", new_player.player_name)) new_player.connect("player_removed", _on_player_removed.bind(new_player)) func _on_point_triggerd(point: String, player_name: String): if point == "first": var value = randi_range(0, 10) if value == 0: audio.stream = preload("res://sounds/sound1.mp3") elif value < 5: audio.stream = preload("res://sounds/intro_long.mp3") else: audio.stream = preload("res://sounds/intro_short.mp3") elif point == "match": audio.stream = preload("res://sounds/sound0.mp3") elif point == "winner": audio.stream = preload("res://sounds/winning.mp3") winner_popup.visible = true winner_label.text = player_name + " won!!" audio.play() play_button.text = "Pause" stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func show_search(): if search_view.visible == false: search_view.visible = true else: search_view.visible = false func show_answer(): var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(show_fetched) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request(Settings.default_path + "/music/info") if error != OK: push_error("An error occurred in the HTTP request.") func fetch_full_music_list_at_start(): print("fetch_full_music_list_at_start") var show_music_list_at_start = func(data): if data == null: song_list = [] delete_children(music_list) return if typeof(data) == TYPE_ARRAY: song_list = [] song_list.append_array(data) for song in song_list: var music_list_label := Label.new() var format_string = "%d. %s - %s" var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song] music_list_label.text = actual_string music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo)) music_list.add_child(music_list_label) else: print("Unexpected data") Settings.make_request2("/music/list", show_music_list_at_start, true) func fetch_full_music_list(event, song_no: int): if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): var show_music_list = func(_result, _response_code, _headers, body): var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() if typeof(data_received) == TYPE_ARRAY: song_list = [] song_list.append_array(data_received) delete_children(music_list) for song in song_list: var label := Label.new() game_label.text = song.Game song_label.text = song.Song var format_string = "%d. %s - %s" var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song] label.text = actual_string label.mouse_filter = Control.MOUSE_FILTER_PASS label.gui_input.connect(song_clicked.bind(label, song.SongNo)) print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1)) if music_list.get_child_count() == song_list.size() - 1: label.add_theme_color_override("font_color", Color(1, 0.5, 0)) music_list.add_child(label) else: print("Unexpected data") make_request(Settings.default_path + "/music/list", show_music_list) var play_clicked_song = func(result, _response_code, _headers, body): if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body audio.stream = sound audio.play() play_button.text = "Pause" stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song) var show_answer = func(result, response_code, headers, body): var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() game_label.text = data_received.Game song_label.text = data_received.Song make_request(Settings.default_path + "/music/info", show_answer) func fetched(): var http_request2 = HTTPRequest.new() add_child(http_request2) http_request2.request_completed.connect(show_fetched_list) # Perform a GET request. The URL below returns JSON as of writing. var error2 = http_request2.request(Settings.default_path + "/music/list") if error2 != OK: push_error("An error occurred in the HTTP request.") var next_label: Label func show_fetched(result, response_code, headers, body) -> void: var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() print("data_received: ", data_received) game_label.text = data_received.Game song_label.text = data_received.Song var format_string = "%d. %s - %s" var actual_string = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song] next_label.text = actual_string var song_list = [] func show_fetched_list(result, response_code, headers, body) -> void: var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() if typeof(data_received) == TYPE_ARRAY: song_list = [] song_list.append_array(data_received) delete_children(music_list) song_list.remove_at(song_list.size() - 1) for song in song_list: var label := Label.new() var format_string = "%d. %s - %s" var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song] label.text = actual_string label.mouse_filter = Control.MOUSE_FILTER_PASS label.gui_input.connect(song_clicked.bind(label, song.SongNo)) music_list.add_child(label) var songs := music_list.get_children() for song in songs: song.remove_theme_color_override("font_color") next_label = Label.new() next_label.add_theme_color_override("font_color", Color(1, 0.5, 0)) next_label.text = "??? - ???" next_label.mouse_filter = Control.MOUSE_FILTER_PASS next_label.gui_input.connect(fetch_full_music_list.bind(songs.size())) music_list.add_child(next_label) else: print("Unexpected data") func song_clicked(event, label: Label, song_no: int): if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT): print("Song Clicked: " + str(song_no)) var songs := music_list.get_children() for song in songs: song.remove_theme_color_override("font_color") label.add_theme_color_override("font_color", Color(1, 0.5, 0)) var play_clicked_song = func(result, response_code, headers, body): if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body audio.stream = sound audio.play() play_button.text = "Pause" stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) make_request(Settings.default_path + "/music?song=" + str(song_no), play_clicked_song) var show_answer = func(result, response_code, headers, body): var json = JSON.new() var error = json.parse(body.get_string_from_utf8()) if error == OK: var data_received = json.get_data() game_label.text = data_received.Game song_label.text = data_received.Song make_request(Settings.default_path + "/music/info", show_answer) func open(): fileDialog.popup() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if audio.has_stream_playback() && !is_changing && !audio.stream_paused: progress.value = audio.get_playback_position() label.text = format_text(progress.value, stream.get_length()) func _on_file_dialog_dir_selected(path): print(path) dir_contents(path) var songs := [] var games := [] func dir_contents(path: String) -> void: var dir = DirAccess.open(path) if dir: dir.list_dir_begin() var file_name = dir.get_next() songs.clear() while file_name != "": if dir.current_is_dir(): #print("Found directory: " + file_name) games.append(file_name) else: #print("Found file: " + file_name) if file_name.ends_with(".mp3"): songs.append(path + "/" + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") for game in games: var label := Label.new() label.text = game insperation_list.add_child(label) var is_changing: bool = false var playback_position: float var stream: AudioStream func set_songs(new_songs) -> void: songs = new_songs func make_request(address, func_name) -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(func_name) # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request(address) if error != OK: push_error("An error occurred in the HTTP request.") func format_time(time: float) -> String: var mins: String = "%02d" % floor(time / 60) var sec: String = "%02d" % round(fmod(time, 60)) return mins + ":" + sec func format_text(part: float, total: float) -> String: return format_time(part) + " / " + format_time(total) func fetch_next_song() -> void: var http_request = HTTPRequest.new() add_child(http_request) http_request.request_completed.connect(song_fetched) # Perform a GET request. The URL below returns JSON as of writing. var path = "" if Settings.use_low_played_mode: path = "/music/rand/low" else: path = "/music/rand" var error = http_request.request(Settings.default_path + path) if error != OK: push_error("An error occurred in the HTTP request.") func song_fetched(result, response_code, headers, body) -> void: if result != HTTPRequest.RESULT_SUCCESS: push_error("Song couldn't be downloaded. Try a different song.") var sound = AudioStreamMP3.new() sound.data = body print("play given song") audio.stream = sound audio.play() play_button.text = "Pause" stream = audio.stream make_request(Settings.default_path + "/music/addQue", add_que) progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) game_label.text = "????????" song_label.text = "??????" if Settings.add_to_stats: Settings.make_request2("/music/played", func(): pass , false) if !Settings.stop_after_current: audio.finished.connect(fetch_next_song) if !Settings.hide_next_track: show_answer() func add_que(result, response_code, headers, body) -> void: print("response_code", response_code) fetched() func play_local_song(song) -> void: if songs: path = songs[0] print(path) print(FileAccess.file_exists(path)) audio.stream = load_mp3(path) print("play") audio.play() stream = audio.stream progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) func play_or_pause(): if audio.stream_paused: play_button.text = "Pause" audio.stream_paused = false audio.seek(playback_position) print("continue") progress.max_value = round(stream.get_length()) progress.tick_count = round(stream.get_length() / 60) else: audio.stream_paused = true playback_position = audio.get_playback_position() play_button.text = "Play" func restart() -> void: audio.stop() audio.stream_paused = false progress.value = 0 playback_position = audio.get_playback_position() audio.seek(playback_position) play_button.text = "Pause" audio.play() func _on_drag_started() -> void: is_changing = true func _on_drag_ended(_changed) -> void: audio.seek(progress.value) playback_position = progress.value is_changing = false func load_mp3(_path) -> AudioStream: var file = FileAccess.open(_path, FileAccess.READ) var sound = AudioStreamMP3.new() sound.data = file.get_buffer(file.get_length()) return sound func _on_player_removed(new_player): players.remove_child(new_player) var current_player func _on_player_change_character_clicked(new_player): print("_on_player_change_character_clicked") current_player = new_player character_select.visible = true func _on_character_selected(file_name: String): print("_on_character_selected") character_select.visible = false current_player._on_control_character_selected_clicked(file_name) func delete_children(node): for n in node.get_children(): node.remove_child(n) n.queue_free()