Files
MusicPlayer/Player.gd
Sebastian 166705f2ab
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#4 #5 Added a new character select window that now fetches images from the server
2025-11-07 20:46:45 +01:00

80 lines
2.5 KiB
GDScript

class_name Player
extends Control
@onready
var player_name_field := $HBoxContainer/Name
@onready
var add_button := $HBoxContainer/AddPoint
@onready
var minus_button := $HBoxContainer/RemovePoint
@onready
var character := $HBoxContainer/Character
@onready
var remove_player := $HBoxContainer/RemovePlayer
signal change_character_clicked
signal player_removed
@export
var id: int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_button.pressed.connect(add_point)
add_button.set_shortcut(create_button_shortcut(id, false))
minus_button.pressed.connect(minus_point)
minus_button.set_shortcut(create_button_shortcut(id, true))
character.pressed.connect(change_character)
remove_player.pressed.connect(func() -> void: player_removed.emit())
update_score()
set_player_character()
func _process(delta: float) -> void:
remove_player.visible = Settings.edit_players
func create_button_shortcut(scancode : int, ctrl_pressed: bool) -> Shortcut:
var button_shortcut: Shortcut = Shortcut.new()
var button_event : InputEventKey = InputEventKey.new()
button_event.keycode = scancode + 49
button_event.alt_pressed = true
button_event.ctrl_pressed = ctrl_pressed
button_shortcut.events.append(button_event)
return button_shortcut
func add_point() -> void:
Settings.player_array[id].add_point()
update_score()
func minus_point() -> void:
Settings.player_array[id].minus_point()
update_score()
func change_character() -> void:
change_character_clicked.emit()
func character_selected(file_name: String) -> void:
print("Back in player list with: " + file_name)
Settings.player_array[id].character = load("res://characters/" + file_name)
set_player_character()
func new_character_selected(character_texture: ImageTexture) -> void:
print("Back in player list with new")
Settings.player_array[id].character = character_texture
set_player_character()
func set_player_character() -> void:
character.custom_minimum_size = Vector2(80, 40)
character.ignore_texture_size = true
character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
character.texture_normal = Settings.player_array[id].character
func update_score() -> void:
if OS.has_feature("debug"):
player_name_field.text = str(Settings.player_array[id].id) + " " + Settings.player_array[id].player_name + ": " + str(Settings.player_array[id].player_score)
else:
player_name_field.text = Settings.player_array[id].player_name + ": " + str(Settings.player_array[id].player_score)