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#23: Add a log for when points are given to players #25: Fixed some graphical stuff #26: Changed so the same character can be on a song multiple times #27: Turning off statistics after win
57 lines
1.4 KiB
GDScript
57 lines
1.4 KiB
GDScript
extends Node
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class_name SongObject
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var song_number: int
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var song_title: String
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var game_title: String
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var players_given_point: Array[int] = []
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var is_answered: bool = false
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var has_played: bool = false
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var is_playing: bool = false
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var song: AudioStream
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func get_game_title() -> String:
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if is_answered:
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return game_title
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else:
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return "????????"
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func get_song_title() -> String:
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if is_answered:
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return song_title
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else:
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return "??????"
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func get_song_info() -> String:
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if Settings.is_debug:
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var format_string: String = "%d. %s - %s | played: %s | answered: %s"
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return format_string % [(song_number + 1), game_title, song_title, has_played, is_answered]
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elif is_answered:
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var format_string: String = "%d. %s - %s"
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return format_string % [(song_number + 1), game_title, song_title]
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else:
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return "??? - ???"
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func add_point(id: int) -> void:
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print("add_point")
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players_given_point.append(id)
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players_given_point.sort()
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func remove_point(id: int) -> void:
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print("remove_point")
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if players_given_point.has(id):
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players_given_point.remove_at(players_given_point.find(id))
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players_given_point.sort()
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func _to_string() -> String:
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var format_string: String = "song_number: %d | game_title: %s | song_title: %s | is_answered: %s | has_played: %s | is_playing: %s"
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return format_string % [(song_number), game_title, song_title, is_answered, has_played, is_playing]
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