Files
MusicPlayer/new_character_select.gd
Sebastian 166705f2ab
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#4 #5 Added a new character select window that now fetches images from the server
2025-11-07 20:46:45 +01:00

81 lines
2.7 KiB
GDScript

extends Control
@onready
var character_panel: Panel = %CharacterPanel
@onready
var character_grid: GridContainer = %CharacterGridContainer
@onready
var close_timer: Timer = %CloseTimer
signal character_selected(file_name: String)
signal new_new_character_selected(file_name: String)
var character: PackedScene = preload("res://character.tscn")
func _ready() -> void:
close_timer.timeout.connect(_on_close_timeout)
func select_character(file_name: String) -> void:
print("select_character")
character_selected.emit(file_name)
func _on_close_timeout() -> void:
print("_on_close_timeout!")
Settings.character_select_open = false
close_timer.stop()
func load_characters() -> void:
print("load_characters")
var fetch_character_list: Callable = func fetch_character_list(list) -> void:
print("fetch_character_list")
Settings.delete_children(character_grid)
if typeof(list) == TYPE_ARRAY:
for character_name: String in list:
print("character_name ", character_name)
var character_box: Character = character.instantiate()
character_grid.add_child(character_box)
character_box.custom_minimum_size = Vector2(235, 145)
character_box.size = Vector2(235, 145)
character_box.set_character_name(character_name)
character_box.connect("new_character_selected", _on_character_selected)
Settings.make_request2("/characters", fetch_character_list, true)
func show_grid() -> void:
print("show_grid")
self.visible = true
Settings.character_select_open = true
func _on_character_selected(texture: ImageTexture) -> void:
print("_on_character_selected")
self.visible = false
new_new_character_selected.emit(texture)
close_timer.start()
func _input(event: InputEvent) -> void:
if self.visible == true:
if event is InputEventMouseButton && event.is_pressed():
var evLocal: InputEvent = make_input_local(event)
if !Rect2(Vector2(0, 0), character_panel.size).has_point(evLocal.position):
self.visible = false
Settings.character_select_open = false
func load_characters_local() -> void:
var characters: DirAccess = DirAccess.open("res://characters/")
if characters:
characters.list_dir_begin()
var file_name: String = characters.get_next()
while file_name != "":
file_name = file_name.replace('.import', '') # <--- remove the .import
if file_name.ends_with(".png"):
var texture: Resource = load("res://characters/" + file_name)
var texture_btn: TextureButton = TextureButton.new()
character_grid.add_child(texture_btn)
texture_btn.custom_minimum_size = Vector2(80, 40)
texture_btn.ignore_texture_size = true
texture_btn.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
texture_btn.texture_normal = texture
texture_btn.pressed.connect(select_character.bind(file_name))
file_name = characters.get_next()