Files
MusicPlayer/sync_window.gd
Sebastian 4e6e37775d
All checks were successful
Build / build (push) Successful in 1m22s
#2 #6 #7 Added a new sync screen that shows progress during sync
2025-09-19 22:15:37 +02:00

213 lines
6.6 KiB
GDScript

extends Control
@onready
var sync_panel: Panel = %SyncPanel
@onready
var sync_title_label: Label = %SyncTitleLabel
@onready
var no_changes_label: Label = %NoChangesLabel
@onready
var progress_hbox: HBoxContainer = %ProgressHBoxContainer
@onready
var sync_hbox: HBoxContainer = %SyncHBoxContainer
@onready
var sync_progress_bar: ProgressBar = %SyncProgressBar
@onready
var games_added_vbox: VBoxContainer = %GamesAddedVBox
@onready
var games_added_separator: VSeparator = %GamesAddedSeparator
@onready
var games_readded_vbox: VBoxContainer = %GamesReAddedVBox
@onready
var games_readded_separator: VSeparator = %GamesReAddedSeparator
@onready
var games_changed_title_vbox: VBoxContainer = %GamesChangedTitleVBox
@onready
var games_changed_title_separator: VSeparator = %GamesChangedTitleSeparator
@onready
var games_changed_content_vbox: VBoxContainer = %GamesChangedContentVBox
@onready
var games_changed_content_separator: VSeparator = %GamesChangedContentSeparator
@onready
var games_removed_vbox: VBoxContainer = %GamesRemovedVBox
@onready
var games_removed_separator: VSeparator = %GamesRemovedSeparator
@onready
var catched_errors_vbox: VBoxContainer = %CatchedErrorsVBox
@onready
var sync_time: Label = %SyncTime
@onready
var cool_down_timer: Timer = %CoolDownTimer
@onready
var sync_timer: Timer = %SyncTimer
var changes: bool = false
var cool_down_ongoing: bool = false
signal sync_started
signal sync_finished
func _ready() -> void:
sync_timer.timeout.connect(_on_sync_timeout)
cool_down_timer.timeout.connect(_on_cool_down_timeout)
func _input(event: InputEvent) -> void:
if self.visible == true:
if event is InputEventMouseButton && event.is_pressed():
print("Mouse Click/Unclick at: ", event.position)
var evLocal = make_input_local(event)
if !Rect2(Vector2(0, 0), sync_panel.size).has_point(evLocal.position):
self.visible = false
print("CLOSING")
func start_sync() -> void:
print("start_sync")
self.visible = true
var sync_started: Callable = func sync_started() -> void:
sync_timer.start(0.75)
Settings.currently_syncing = true
sync_started.emit()
show_sync_progress()
if !cool_down_ongoing && !Settings.currently_syncing:
Settings.make_request2("/sync", sync_started, false)
func _on_cool_down_timeout() -> void:
print("_on_cool_down_timeout")
print("COOLDOWN IS NOW FINSISHED, SYNC CAN START AGAIN")
cool_down_ongoing = false
func _on_sync_timeout() -> void:
print("_on_sync_timeout!")
var get_progress: Callable = func get_progress(data_received: Dictionary) -> void:
print("get_progress")
print("data_received: ", data_received)
if data_received != null:
if data_received.has("progress"):
sync_progress_bar.value = int(data_received.progress)
sync_time.text = data_received.time_spent
else:
on_sync_finished(data_received)
Settings.make_request2("/sync/progress", get_progress, true)
func on_sync_finished(data_received: Dictionary) -> void:
reset_sync_result()
if data_received.games_added != null:
changes = true
list_visible(games_added_vbox, games_added_separator)
make_list(data_received.games_added, games_added_vbox, "GamesAdded")
if data_received.games_re_added != null:
changes = true
list_visible(games_readded_vbox, games_readded_separator)
make_list(data_received.games_re_added, games_readded_vbox, "GamesReAdded")
if data_received.games_changed_title != null:
changes = true
list_visible(games_changed_title_vbox, games_changed_title_separator)
Settings.delete_children(games_changed_title_vbox)
make_header_label(games_changed_title_vbox, "GamesChangedTitle")
var row: int = 0
for old_game_title: String in data_received.games_changed_title:
var label: Label = make_game_label(old_game_title + " changed title to " + data_received.games_changed_title[old_game_title])
if row % 2 != 0:
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
games_changed_title_vbox.add_child(label)
if data_received.games_changed_content != null:
changes = true
list_visible(games_changed_content_vbox, games_changed_content_separator)
make_list(data_received.games_changed_content, games_changed_content_vbox, "GamesChangedContent")
if data_received.games_removed != null:
changes = true
list_visible(games_removed_vbox, games_removed_separator)
make_list(data_received.games_removed, games_removed_vbox, "GamesRemoved")
if data_received.catched_errors != null:
catched_errors_vbox.visible = true
make_list(data_received.catched_errors, catched_errors_vbox, "CatchedErrors")
if !changes:
no_changes_label.visible = true
sync_time.text = data_received.total_time
Settings.currently_syncing = false
sync_timer.stop()
print("sync finished")
show_sync_result()
cool_down_timer.start(30*60)
cool_down_ongoing = true
sync_finished.emit()
func list_visible(vbox: VBoxContainer, seperator: VSeparator) -> void:
vbox.visible = true
seperator.visible = true
func make_header_label(vbox: VBoxContainer, text: String) -> void:
var label: Label = Label.new()
label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
label.add_theme_font_size_override("font_size", 20)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.text = text
vbox.add_child(label)
func make_game_label(text: String) -> Label:
var label: Label = Label.new()
label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
label.add_theme_font_size_override("font_size", 20)
label.text = text
label.autowrap_mode = TextServer.AUTOWRAP_WORD
return label
func reset_sync_result() -> void:
sync_progress_bar.value = 0
sync_time.text = ""
changes = false
no_changes_label.visible = false
games_added_vbox.visible = false
games_added_separator.visible = false
games_readded_vbox.visible = false
games_readded_separator.visible = false
games_changed_title_vbox.visible = false
games_changed_title_separator.visible = false
games_changed_content_vbox.visible = false
games_changed_content_separator.visible = false
games_removed_vbox.visible = false
games_removed_separator.visible = false
catched_errors_vbox.visible = false
func make_list(list: Array, vbox: VBoxContainer, text: String) -> void:
Settings.delete_children(vbox)
make_header_label(vbox, text)
var row: int = 0
for game: String in list:
var label: Label = make_game_label(game)
if row % 2 != 0:
label.add_theme_color_override("font_color", Color(1, 0.5, 0))
vbox.add_child(label)
func show_sync_result() -> void:
sync_title_label.text = "Sync Result"
progress_hbox.visible = false
sync_hbox.visible = true
func show_sync_progress() -> void:
sync_title_label.text = "Sync in Progress"
progress_hbox.visible = true
no_changes_label.visible = false
sync_hbox.visible = false
catched_errors_vbox.visible = false