Files
MusicPlayer/SongObject.gd
Sebastian 734a463db9
All checks were successful
Build / build (push) Successful in 1m25s
#8: Added functionality to cache more than one song
2025-10-26 20:48:35 +01:00

58 lines
1.4 KiB
GDScript

extends Node
class_name SongObject
var song_number: int
var song_title: String
var game_title: String
var players_given_point: Array[int] = []
var is_answered: bool = false
var has_played: bool = false
var is_playing: bool = false
var song: AudioStream
func get_game_title() -> String:
if is_answered:
return game_title
else:
return "????????"
func get_song_title() -> String:
if is_answered:
return song_title
else:
return "??????"
func get_song_info() -> String:
if Settings.is_debug:
var format_string: String = "%d. %s - %s | played: %s | answered: %s"
return format_string % [(song_number + 1), game_title, song_title, has_played, is_answered]
elif is_answered:
var format_string: String = "%d. %s - %s"
return format_string % [(song_number + 1), game_title, song_title]
else:
return "??? - ???"
func add_point(id: int) -> void:
print("add_point")
if !players_given_point.has(id):
players_given_point.append(id)
players_given_point.sort()
func remove_point(id: int) -> void:
print("remove_point")
if players_given_point.has(id):
players_given_point.remove_at(players_given_point.find(id))
players_given_point.sort()
func _to_string() -> String:
var format_string: String = "song_number: %d | game_title: %s | song_title: %s | is_answered: %s | has_played: %s | is_playing: %s"
return format_string % [(song_number), game_title, song_title, is_answered, has_played, is_playing]