Files
MusicPlayer/MediaPlayer.gd

135 lines
3.7 KiB
GDScript

extends PanelContainer
@onready
var play_button := $HBoxContainer/PlayButton
@onready
var pause_button := $HBoxContainer/PauseButton
@onready
var stop_button := $HBoxContainer/StopButton
@onready
var audio := $AudioStreamPlayer
@onready
var progress := $HBoxContainer/HSlider
@onready
var label := $HBoxContainer/Label
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
var songs := []
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
func set_songs(new_songs) -> void:
songs = new_songs
func make_request(address, func_name) -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(func_name)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(address)
if error != OK:
push_error("An error occurred in the HTTP request.")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
play_button.pressed.connect(fetch_first_song)
pause_button.pressed.connect(pause)
stop_button.pressed.connect(stop)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func _process(_delta):
if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
progress.value = audio.get_playback_position()
label.text = format_text(progress.value, stream.get_length())
signal fetched
func fetch_first_song() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
#http.set_download_file("https://music.sanplex.tech/music/first")
http_request.request_completed.connect(first_song_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request("https://music.sanplex.tech/music/rand")
if error != OK:
push_error("An error occurred in the HTTP request.")
func first_song_fetched(result, response_code, headers, body) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
make_request("https://music.sanplex.tech/music/addQue", add_que)
#fetched.emit()
play(sound)
func add_que(result, response_code, headers, body) -> void:
print("response_code", response_code)
fetched.emit()
func play(song) -> void:
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
elif song:
print("play given song")
audio.stream = song
audio.play()
stream = audio.stream
else:
if songs:
#print(songs)
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func pause() -> void:
audio.stream_paused = true
playback_position = audio.get_playback_position()
func stop() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed) -> void:
audio.seek(progress.value)
playback_position = progress.value
is_changing = false
func load_mp3(_path) -> AudioStream:
var file = FileAccess.open(_path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound