Files
MusicPlayer/MainWindow.gd

317 lines
8.5 KiB
GDScript

extends Control
@onready
var open_button := $Open
@onready
var fileDialog := $FileDialog
@onready
var list := $ScrollContainer/VBoxContainer
@onready
var game_label := $VBoxContainer/GameLabel
@onready
var song_label := $VBoxContainer/SongLabel
@onready
var play_button := $PanelContainer/HBoxContainer/PlayButton
@onready
var pause_button := $PanelContainer/HBoxContainer/PauseButton
@onready
var stop_button := $PanelContainer/HBoxContainer/StopButton
@onready
var audio := $AudioStreamPlayer
@onready
var progress := $PanelContainer/HBoxContainer/HSlider
@onready
var label := $PanelContainer/HBoxContainer/Label
@onready
var add_player := $Players/VBoxContainer/HBoxContainer/AddPlayer
@onready
var test := $Button4
@onready
var music_list := $MusicListPanel/ScrollContainer/MusicList
@onready
var players := $Players/VBoxContainer
@onready
var character_select := $CharacterSelect
var Player := preload("res://Player.tscn")
@onready
var path = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
func get_suggestion_list() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self._http_request_completed)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request("https://music.sanplex.tech/music/all")
if error != OK:
push_error("An error occurred in the HTTP request.")
func add_players():
var new_player := Player.instantiate()
players.add_child(new_player)
new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
# Called when the node enters the scene tree for the first time.
func _ready():
play_button.pressed.connect(fetch_first_song)
pause_button.pressed.connect(pause)
stop_button.pressed.connect(stop)
progress.drag_started.connect(_on_drag_started)
progress.drag_ended.connect(_on_drag_ended)
character_select.connect("character_selected", _on_character_selected)
add_player.pressed.connect(add_players)
open_button.pressed.connect(open)
get_suggestion_list()
func fetched():
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(show_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request("https://music.sanplex.tech/music/info")
if error != OK:
push_error("An error occurred in the HTTP request.")
var http_request2 = HTTPRequest.new()
add_child(http_request2)
http_request2.request_completed.connect(show_fetched_list)
# Perform a GET request. The URL below returns JSON as of writing.
var error2 = http_request2.request("https://music.sanplex.tech/music/list")
if error2 != OK:
push_error("An error occurred in the HTTP request.")
func show_fetched(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
print("data_received: ", data_received)
game_label.text = data_received.Game
song_label.text = data_received.Song
var song_list = []
func show_fetched_list(result, response_code, headers, body) -> void:
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
song_list = []
song_list.append_array(data_received)
delete_children(music_list)
for song in song_list:
var label := Label.new()
var format_string = "%d. %s - %s"
var actual_string = format_string % [(song.SongNo+1), song.Game, song.Song]
label.text = actual_string
music_list.add_child(label)
else:
print("Unexpected data")
#/music_list
# Called when the HTTP request is completed.
func _http_request_completed(result, response_code, headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
games.append_array(data_received)
for game in games:
var label := Label.new()
label.text = game
list.add_child(label)
#print(data_received) # Prints array
else:
print("Unexpected data")
# Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
#print(response)
func open():
fileDialog.popup()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if audio.has_stream_playback() && !is_changing && !audio.stream_paused:
progress.value = audio.get_playback_position()
label.text = format_text(progress.value, stream.get_length())
func _on_file_dialog_dir_selected(path):
print(path)
dir_contents(path)
var songs := []
var games := []
#var player = preload("res://Player.gd")
func dir_contents(path: String) -> void:
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
songs.clear()
while file_name != "":
if dir.current_is_dir():
#print("Found directory: " + file_name)
games.append(file_name)
else:
#print("Found file: " + file_name)
if file_name.ends_with(".mp3"):
songs.append(path + "/" + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
for game in games:
var label := Label.new()
label.text = game
list.add_child(label)
var is_changing: bool = false
var playback_position: float
var stream: AudioStream
func set_songs(new_songs) -> void:
songs = new_songs
func make_request(address, func_name) -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(func_name)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(address)
if error != OK:
push_error("An error occurred in the HTTP request.")
func format_time(time: float) -> String:
var mins: String = "%02d" % floor(time / 60)
var sec: String = "%02d" % round(fmod(time, 60))
return mins + ":" + sec
func format_text(part: float, total: float) -> String:
return format_time(part) + " / " + format_time(total)
func fetch_first_song() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
#http.set_download_file("https://music.sanplex.tech/music/first")
http_request.request_completed.connect(first_song_fetched)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request("https://music.sanplex.tech/music/rand")
if error != OK:
push_error("An error occurred in the HTTP request.")
func first_song_fetched(result, response_code, headers, body) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
push_error("Song couldn't be downloaded. Try a different song.")
var sound = AudioStreamMP3.new()
sound.data = body
make_request("https://music.sanplex.tech/music/addQue", add_que)
play(sound)
func add_que(result, response_code, headers, body) -> void:
print("response_code", response_code)
fetched()
func play(song) -> void:
if audio.stream_paused:
audio.stream_paused = false
audio.seek(playback_position)
print("continue")
elif song:
print("play given song")
audio.stream = song
audio.play()
stream = audio.stream
else:
if songs:
#print(songs)
path = songs[0]
print(path)
print(FileAccess.file_exists(path))
audio.stream = load_mp3(path)
print("play")
audio.play()
stream = audio.stream
progress.max_value = round(stream.get_length())
progress.tick_count = round(stream.get_length() / 60)
func pause() -> void:
audio.stream_paused = true
playback_position = audio.get_playback_position()
func stop() -> void:
audio.stop()
audio.stream_paused = false
progress.value = 0
func _on_drag_started() -> void:
is_changing = true
func _on_drag_ended(_changed) -> void:
audio.seek(progress.value)
playback_position = progress.value
is_changing = false
func load_mp3(_path) -> AudioStream:
var file = FileAccess.open(_path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
var current_player
func _on_player_change_character_clicked(new_player):
print("_on_player_change_character_clicked")
current_player = new_player
character_select.visible = true
func _on_character_selected(file_name: String):
print("_on_character_selected")
character_select.visible = false
current_player._on_control_character_selected_clicked(file_name)
static func delete_children(node):
for n in node.get_children():
node.remove_child(n)
n.queue_free()