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MusicPlayer/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MusicPlayer"
run/main_scene="res://MainWindow.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Settings="*res://Settings.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=2
[dotnet]
project/assembly_name="MusicPlayer"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input]
ui_accept={
"deadzone": 0.5,
"events": []
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
textures/vram_compression/import_s3tc_bptc=true
textures/default_filters/use_nearest_mipmap_filter=true
textures/decals/filter=0