451 lines
15 KiB
GDScript
451 lines
15 KiB
GDScript
extends Control
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# 601 LOC 11/9 - 2023
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# 628 LOC 15/9 - 2023
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# 631 LOC 16/9 - 2023
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# 554 LOC 30/5 - 2024
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# 551 LOC 3/6 - 2024
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# 386 LOC 12/6 - 2024
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##TODO
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# 13. Fix graphics in lists
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# 14. Fix layout
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# 15. Fix for local play
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@onready
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var open_button: Button = $Open
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@onready
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var fileDialog: FileDialog = $FileDialog
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@onready
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var inspiration_scroll: ScrollContainer = $ScrollContainer
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@onready
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var inspiration_list: VBoxContainer = $ScrollContainer/VBoxContainer
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@onready
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var game_label: Label = $VBoxContainer/GameLabel
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@onready
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var song_label: Label = $VBoxContainer/SongLabel
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@onready
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var add_player_container: HBoxContainer = $Players/VBoxContainer/AddPlayerContainer
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@onready
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var add_players_button: TextureButton = $Players/VBoxContainer/HBoxContainer/AddPlayersButton
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@onready
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var add_player_button: Button = $Players/VBoxContainer/AddPlayerContainer/AddPlayerButton
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@onready
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var new_player_name_field: TextEdit = $Players/VBoxContainer/AddPlayerContainer/PlayerNameField
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@onready
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var reset_playlist_button: Button = $ResetPlaylistButton
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@onready
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var reset_points_button: Button = $ResetPointsButton
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@onready
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var sound_test_button: Button = $SoundTestButton
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@onready
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var sync_button: Button = $SyncButton
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@onready
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var sync_popup: PopupPanel = $SyncPopupPanel
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@onready
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var settings_button: Button = $SettingsButton
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@onready
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var settings_popup: PopupPanel = $SettingsPopupPanel
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@onready
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var statistics_button: Button = $StatisticsButton
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@onready
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var statistic_popup: PopupPanel = $StatisticsPopupPanel
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@onready
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var statistic_label: Label = $StatisticsPopupPanel/StatisticsLabel
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@onready
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var about_button: Button = $AboutButton
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@onready
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var about_popup: PopupPanel = $AboutPopupPanel
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@onready
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var show_answer_button: Button = $ShowAnswerButton
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@onready
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var next_button: Button = $NextButton
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@onready
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var music_list_scroll: ScrollContainer = $MusicListPanel/ScrollContainer
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@onready
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var music_list: VBoxContainer = $MusicListPanel/ScrollContainer/MusicList
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@onready
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var players: VBoxContainer = $Players/VBoxContainer
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@onready
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var character_select: Control = $CharacterSelect
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@onready
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var search_button: Button = $SearchButton
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@onready
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var search_view: Control= $Search
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@onready
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var version_label: Label = $AboutPopupPanel/VBoxContainer/VersionLabel
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@onready
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var whats_new_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/NewLabel
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@onready
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var shortcut_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/ShortcutsLabel
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@onready
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var coming_label: Label = $AboutPopupPanel/VBoxContainer/HBoxContainer/CommingLabel
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@onready
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var winner_popup: PopupPanel = $WinnerPopupPanel
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@onready
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var winner_label: Label = $WinnerPopupPanel/WinnerLabel
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@onready
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var music_player_container: PanelContainer = $MusicPlayer
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var player := preload("res://Player.tscn")
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var songs: Array= []
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var games: Array = []
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var song_list: Array = []
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var next_label: Label
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var current_player: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var is_debug := OS.has_feature("debug")
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var is_mac := OS.has_feature("macos")
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if is_debug:
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print("is_debug")
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Settings.default_path = "http://localhost:8080"
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Settings.selected_server = 3
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if is_mac:
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print("is_mac")
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next_button.pressed.connect(next_track)
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show_answer_button.pressed.connect(show_answer_pressed)
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search_button.pressed.connect(show_search)
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sync_button.pressed.connect(sync_games)
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sound_test_button.pressed.connect(music_player_container.get_sound_test_song)
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statistics_button.pressed.connect(get_statistics)
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about_button.pressed.connect(show_about)
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settings_button.pressed.connect(show_settings)
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reset_playlist_button.pressed.connect(reset_playlist)
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reset_points_button.pressed.connect(reset_points)
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character_select.connect("character_selected", _on_character_selected)
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new_player_name_field.connect("enter_key_pressed", add_player)
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music_player_container.connect("add_to_queue", _on_add_to_queue)
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music_player_container.connect("show_answer", show_answer_pressed)
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add_players_button.pressed.connect(add_players)
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add_player_button.pressed.connect(add_player)
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open_button.pressed.connect(open)
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get_suggestion_list()
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fetch_full_music_list_at_start()
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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if event.alt_pressed && event.keycode == KEY_UP:
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print("Alt + UP pressed")
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music_player_container.change_volume(0.05)
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if event.alt_pressed && event.keycode == KEY_DOWN:
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print("Alt + DOWN pressed")
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music_player_container.change_volume(-0.05)
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if event.alt_pressed && event.keycode == KEY_LEFT:
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print("Alt + LEFT pressed")
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music_player_container.seek(-5)
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if event.alt_pressed && event.keycode == KEY_RIGHT:
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print("Alt + RIGHT pressed")
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music_player_container.seek(5)
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func next_track() -> void:
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next_button.disabled = true
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music_player_container.fetch_next_song()
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func reset_playlist() -> void:
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print("reset_playlist")
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Settings.make_request2("/music/reset", fetch_full_music_list_at_start, false)
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func reset_points() -> void:
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print("reset_points")
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var players_to_reset: Array = players.get_children()
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for player_to_reset: Node in players_to_reset:
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if player_to_reset.has_method("reset_points"):
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player_to_reset.reset_points()
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func show_about() -> void:
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print("show_about")
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about_popup.visible = true
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version_label.text = Settings.version
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whats_new_label.text = Settings.whats_new
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shortcut_label.text = Settings.shortcuts
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coming_label.text = Settings.whats_left
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func show_settings() -> void:
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print("show_settings")
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settings_popup.visible = true
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func get_statistics() -> void:
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print("get_statistics")
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statistic_popup.visible = true
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statistic_label.text = "Total amount of games in the playlist: " + str(games.size())
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func _on_add_to_queue() -> void:
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print("_on_add_to_queue")
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next_button.disabled = false
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Settings.make_request2("/music/addQue", fetched, false)
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game_label.text = "????????"
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song_label.text = "??????"
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func sync_games() -> void:
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print("sync_games")
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sync_button.disabled = true
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var games_synced: Callable = func games_synced() -> void:
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sync_button.disabled = false
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sync_popup.visible = true
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print("games_synced")
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reset_playlist()
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get_suggestion_list()
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search_view.get_list_of_games()
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Settings.make_request2("/sync", games_synced, false)
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func get_suggestion_list() -> void:
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print("get_suggestion_list")
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var populate_list: Callable = func(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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games = []
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games.append_array(array)
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for game: String in games:
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var inspiration_label: Label= Label.new()
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inspiration_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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inspiration_label.add_theme_font_size_override("font_size", 20)
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inspiration_label.text = game
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inspiration_label.autowrap_mode = TextServer.AUTOWRAP_WORD
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inspiration_list.add_child(inspiration_label)
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inspiration_scroll.scroll_to_bottom()
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else:
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print("Unexpected data")
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Settings.make_request2("/music/all", populate_list, true)
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func add_players() -> void:
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print("add_players")
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add_player_container.visible = !add_player_container.visible
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new_player_name_field.grab_focus()
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func add_player() -> void:
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print("add_player")
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var new_player: Node = player.instantiate()
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new_player.player_name = new_player_name_field.text
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new_player.player_score = new_player_name_field.text + ": 0"
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new_player.id = Settings.get_next_player_id()
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new_player_name_field.text = ""
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players.add_child(new_player)
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new_player.connect("change_character_clicked", _on_player_change_character_clicked.bind(new_player))
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new_player.connect("first_point_triggerd", music_player_container._on_point_triggered.bind("first"))
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new_player.connect("match_point_triggerd", music_player_container._on_point_triggered.bind("match"))
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new_player.connect("winner_triggerd", _on_player_won.bind(new_player.player_name))
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new_player.connect("player_removed", _on_player_removed.bind(new_player))
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func _on_player_won(player_name: String) -> void:
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print("_on_player_won")
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winner_popup.visible = true
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winner_label.text = player_name + " won!!"
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music_player_container.play_sound(preload("res://sounds/winning.mp3"))
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func show_search() -> void:
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print("show_search")
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if search_view.visible == false:
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search_view.visible = true
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else:
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search_view.visible = false
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func show_answer_pressed() -> void:
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print("show_answer_pressed")
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var show_fetched: Callable = func(data_received: Dictionary) -> void:
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print("show_fetched data_received: ", data_received)
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game_label.text = data_received.Game
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song_label.text = data_received.Song
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(data_received.SongNo+1), data_received.Game, data_received.Song]
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if next_label == null:
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next_label = Label.new()
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next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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next_label.add_theme_font_size_override("font_size", 20)
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next_label.text = actual_string
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Settings.make_request2("/music/info", show_fetched, true)
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func fetch_full_music_list_at_start() -> void:
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print("fetch_full_music_list_at_start")
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var show_music_list_at_start: Callable = func(data) -> void:
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if data == null:
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song_list = []
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Settings.delete_children(music_list)
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return
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if typeof(data) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data)
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print("song_list", song_list)
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for song: Dictionary in song_list:
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var music_list_label: Label = Label.new()
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music_list_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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music_list_label.add_theme_font_size_override("font_size", 20)
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music_list_label.autowrap_mode = TextServer.AUTOWRAP_WORD
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
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music_list_label.text = actual_string
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music_list_label.mouse_filter = Control.MOUSE_FILTER_PASS
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music_list_label.gui_input.connect(song_clicked.bind(music_list_label, song.SongNo))
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music_list.add_child(music_list_label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/list", show_music_list_at_start, true)
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func fetch_full_music_list(event: InputEvent, song_no: int) -> void:
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print("fetch_full_music_list")
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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var show_music_list: Callable = func(data_received) -> void:
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if typeof(data_received) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data_received)
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Settings.delete_children(music_list)
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for song: Dictionary in song_list:
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var music_label: Label= Label.new()
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music_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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music_label.add_theme_font_size_override("font_size", 20)
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game_label.text = song.Game
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song_label.text = song.Song
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
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music_label.text = actual_string
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music_label.mouse_filter = Control.MOUSE_FILTER_PASS
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music_label.gui_input.connect(song_clicked.bind(music_label, song.SongNo))
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print(str(music_list.get_child_count()) + " | " + str(song_list.size() - 1))
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if music_list.get_child_count() == song_list.size() - 1:
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music_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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music_list.add_child(music_label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/list", show_music_list, true)
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Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
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Settings.make_request2("/music/info", show_answer, true)
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func show_answer(answer: Dictionary) -> void:
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print("show_answer1: ", answer)
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game_label.text = answer.Game
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song_label.text = answer.Song
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func fetched() -> void:
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print("fetched")
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var show_fetched_list: Callable = func(data_received) -> void:
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if typeof(data_received) == TYPE_ARRAY:
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song_list = []
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song_list.append_array(data_received)
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Settings.delete_children(music_list)
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song_list.remove_at(song_list.size() - 1)
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for song: Dictionary in song_list:
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var fetched_song_label: Label = Label.new()
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fetched_song_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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fetched_song_label.add_theme_font_size_override("font_size", 20)
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var format_string: String = "%d. %s - %s"
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var actual_string: String = format_string % [(song.SongNo+1), song.Game, song.Song]
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fetched_song_label.text = actual_string
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fetched_song_label.mouse_filter = Control.MOUSE_FILTER_PASS
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fetched_song_label.gui_input.connect(song_clicked.bind(fetched_song_label, song.SongNo))
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music_list.add_child(fetched_song_label)
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songs = music_list.get_children()
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for song: Label in songs:
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song.remove_theme_color_override("font_color")
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next_label = Label.new()
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next_label.set_texture_filter(TextureFilter.TEXTURE_FILTER_NEAREST)
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next_label.add_theme_font_size_override("font_size", 20)
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next_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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next_label.text = "??? - ???"
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next_label.mouse_filter = Control.MOUSE_FILTER_PASS
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next_label.gui_input.connect(fetch_full_music_list.bind(songs.size()))
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music_list.add_child(next_label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/list", show_fetched_list, true)
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func song_clicked(event: InputEvent, clicked_song_label: Label, song_no: int) -> void:
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print("song_clicked")
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if (event is InputEventMouseButton && event.pressed && event.button_index == MOUSE_BUTTON_LEFT):
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print("Song Clicked: " + str(song_no))
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songs = music_list.get_children()
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for song: Label in songs:
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song.remove_theme_color_override("font_color")
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clicked_song_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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Settings.make_request2("/music?song=" + str(song_no), music_player_container.play_song, true)
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Settings.make_request2("/music/info", show_answer, true)
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func _on_player_removed(new_player: Node) -> void:
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print("_on_player_removed")
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players.remove_child(new_player)
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func _on_player_change_character_clicked(new_player: Node) -> void:
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print("_on_player_change_character_clicked")
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current_player = new_player
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character_select.visible = true
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func _on_character_selected(file_name: String) -> void:
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print("_on_character_selected")
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character_select.visible = false
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current_player._on_control_character_selected_clicked(file_name)
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###Local
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var local_path: String = '/Users/sebastian/ResilioSync/Sorterat_test/Metal Gear Solid 4 - Guns of the Patriots/2-16 Metal Gear Saga.mp3'
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func open() -> void:
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fileDialog.popup()
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func _on_file_dialog_dir_selected(path: String) -> void:
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print(path)
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dir_contents(path)
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func dir_contents(path: String) -> void:
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var dir: DirAccess = DirAccess.open(path)
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if dir:
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dir.list_dir_begin()
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var file_name: String = dir.get_next()
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songs.clear()
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games = []
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while file_name != "":
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if dir.current_is_dir():
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#print("Found directory: " + file_name)
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games.append(file_name)
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else:
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#print("Found file: " + file_name)
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if file_name.ends_with(".mp3"):
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songs.append(path + "/" + file_name)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path.")
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for game: String in games:
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var local_inspiration_label: Label = Label.new()
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local_inspiration_label.text = game
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inspiration_list.add_child(local_inspiration_label)
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