121 lines
2.9 KiB
GDScript
121 lines
2.9 KiB
GDScript
extends Control
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@onready
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var search_list := $ScrollContainer/VBoxContainer
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@onready
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var clear_button := $ClearButton
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@onready
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var close_button := $CloseButton
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@onready
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var search_bar := $Searchbar
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var games := []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_list_of_games()
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clear_button.pressed.connect(clear)
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close_button.pressed.connect(close)
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search_bar.grab_focus()
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search_bar.text_changed.connect(search)
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visibility_changed.connect(focus)
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func focus() -> void:
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if self.visible == true:
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search_bar.grab_focus()
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clear()
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func close() -> void:
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clear()
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self.visible = false
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func search() -> void:
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print(search_bar.text)
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Settings.delete_children(search_list)
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for game: String in games:
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if is_match_exact(search_bar.text, game):
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add_game(game)
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for game: String in games:
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if is_match_contains(clean_term(search_bar.text), clean_term(game)):
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add_game(game)
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for game: String in games:
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if is_match_regex(clean_term(search_bar.text), clean_term(game)):
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add_game(game)
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func clean_term(term: String) -> String:
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return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
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func is_match_exact(search_term: String, game_name: String) -> bool:
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search_term = search_term.to_lower()
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game_name = game_name.to_lower()
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if search_term == "":
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return true
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elif game_name.contains(search_term):
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return true
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else:
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return false
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func is_match_contains(search_term: String, game_name: String) -> bool:
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if search_term == "":
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return true
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elif game_name.contains(search_term):
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return true
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else:
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return false
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func is_match_regex(search_term: String, game_name: String) -> bool:
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if search_term == "":
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return true
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elif compile_regex(search_term).search(game_name):
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return true
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else:
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return false
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func add_game(game: String) -> void:
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var label := Label.new()
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label.text = game
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print("game: " + game)
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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if !game_exists(game):
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search_list.add_child(label)
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func game_exists(game: String) -> bool:
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var game_exists: bool = false
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for child: Label in search_list.get_children():
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if child.text == game:
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game_exists = true
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return game_exists
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func compile_regex(search_term: String) -> RegEx:
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var regex = RegEx.new()
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var regText: String = ".*"
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for letter in search_term:
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regText += letter + ".*"
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#print(regText)
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regex.compile(regText)
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return regex
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func get_list_of_games() -> void:
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var handle_games = func handle_games(array):
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if typeof(array) == TYPE_ARRAY:
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games = []
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games.append_array(array)
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for game in games:
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var label := Label.new()
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label.text = game
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label.autowrap_mode = TextServer.AUTOWRAP_WORD
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search_list.add_child(label)
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else:
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print("Unexpected data")
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Settings.make_request2("/music/all/order", handle_games, true)
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func clear() -> void:
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search_bar.text = ""
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search()
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search_bar.grab_focus()
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