Files
MusicPlayer/SearchWindow.gd

121 lines
2.9 KiB
GDScript

extends Control
@onready
var search_list := $ScrollContainer/VBoxContainer
@onready
var clear_button := $ClearButton
@onready
var close_button := $CloseButton
@onready
var search_bar := $Searchbar
var games := []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_list_of_games()
clear_button.pressed.connect(clear)
close_button.pressed.connect(close)
search_bar.grab_focus()
search_bar.text_changed.connect(search)
visibility_changed.connect(focus)
func focus() -> void:
if self.visible == true:
search_bar.grab_focus()
clear()
func close() -> void:
clear()
self.visible = false
func search() -> void:
print(search_bar.text)
Settings.delete_children(search_list)
for game: String in games:
if is_match_exact(search_bar.text, game):
add_game(game)
for game: String in games:
if is_match_contains(clean_term(search_bar.text), clean_term(game)):
add_game(game)
for game: String in games:
if is_match_regex(clean_term(search_bar.text), clean_term(game)):
add_game(game)
func clean_term(term: String) -> String:
return term.replace(" ", "").replace("é", "e").replace("+", "plus").replace("&", "and").replace("'n", "and").to_lower()
func is_match_exact(search_term: String, game_name: String) -> bool:
search_term = search_term.to_lower()
game_name = game_name.to_lower()
if search_term == "":
return true
elif game_name.contains(search_term):
return true
else:
return false
func is_match_contains(search_term: String, game_name: String) -> bool:
if search_term == "":
return true
elif game_name.contains(search_term):
return true
else:
return false
func is_match_regex(search_term: String, game_name: String) -> bool:
if search_term == "":
return true
elif compile_regex(search_term).search(game_name):
return true
else:
return false
func add_game(game: String) -> void:
var label := Label.new()
label.text = game
print("game: " + game)
label.autowrap_mode = TextServer.AUTOWRAP_WORD
if !game_exists(game):
search_list.add_child(label)
func game_exists(game: String) -> bool:
var game_exists: bool = false
for child: Label in search_list.get_children():
if child.text == game:
game_exists = true
return game_exists
func compile_regex(search_term: String) -> RegEx:
var regex = RegEx.new()
var regText: String = ".*"
for letter in search_term:
regText += letter + ".*"
#print(regText)
regex.compile(regText)
return regex
func get_list_of_games() -> void:
var handle_games = func handle_games(array):
if typeof(array) == TYPE_ARRAY:
games = []
games.append_array(array)
for game in games:
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
else:
print("Unexpected data")
Settings.make_request2("/music/all/order", handle_games, true)
func clear() -> void:
search_bar.text = ""
search()
search_bar.grab_focus()