Files
MusicPlayer/Settings.gd

100 lines
3.2 KiB
GDScript

extends Node
var default_path: String = "https://tmusic.sanplex.tech"
var selected_server: int = 1
var is_local: bool = false
var stop_after_current: bool = true
var hide_next_track: bool = true
var add_to_stats: bool = true
var use_low_played_mode: bool = false
var winning_score: int = 20
var fullscreen: bool = false
var play_local: bool = false
var number_of_players: int = 0
var version: String = "0.9.0-Beta"
var whats_new: String = "Changelog:
0.9.0-Beta: Fixed settings and updated the player view
0.8.0-Beta: Fixed reset buttons and some other small things
0.7.8-Beta: Added shortcuts. Added dialog for winner. Started cleaning code.
0.7.5-Beta: Added settings menu, most things don't do anythig yet
0.7-Beta: Can now hop between songs"
var whats_left: String = "Things left to do:
Fix graphics in lists
Fix layout
Fix for local play
Change some buttons to icons"
var shortcuts: String = "Shortcuts:
Alt + S = Search
Alt + A = Add Players
Alt + Z = Reset
Alt + X = Play/Pause
Alt + C = Next Song
Alt + V = Show Answer"
#play = X
#nästa = c
#visa svar = v
#lägga till poäng? 1, 2, 3, 4, 5, 6
func get_next_player_id() -> int:
number_of_players += 1
return number_of_players
func make_request2(address: String, func_name: Callable, expect_data: bool) -> void:
print("func_name: ", func_name.get_method())
print("get_object: ", func_name.get_object())
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
print("request done to address: ", default_path + address)
if response_code == 200:
if !expect_data:
func_name.call()
else:
var json: JSON = JSON.new()
var error: int = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
#print("data_received: ", data_received)
print("data_received type: ", typeof(data_received))
if typeof(data_received) == TYPE_ARRAY:
func_name.call(data_received)
elif func_name != null:
func_name.call(data_received)
else:
print("song_received")
func_name.call(body)
var http_request: HTTPRequest = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(error_handling)
# Perform a GET request. The URL below returns JSON as of writing.
print("address: ", default_path + address)
var request_error: int = http_request.request(default_path + address)
if request_error != OK:
push_error("An error occurred in the HTTP request.")
func make_request3(address: String) -> void:
var error_handling: Callable = func(_result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray) -> void:
if response_code != 200:
print("Error: " + str(response_code))
var http_request: HTTPRequest = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(error_handling)
# Perform a GET request. The URL below returns JSON as of writing.
var request_error: int = http_request.request(default_path + address)
if request_error != OK:
push_error("An error occurred in the HTTP request.")
func delete_children(node: Node) -> void:
for n: Node in node.get_children():
node.remove_child(n)
n.queue_free()