Files
MusicPlayer/SettingsWindow.gd

89 lines
2.8 KiB
GDScript

extends VBoxContainer
@onready
var stop_after_current_button := $StopAfterCurrentCheckButton
@onready
var hide_next_track_button := $HideNextTrackCheckButton
@onready
var add_to_database_button := $AddToDatabaseCheckButton
@onready
var low_played_button := $LowPlayedCheckButton
@onready
var score_label := $HBoxContainer/ScoreLabel
@onready
var lower_winning_score_button := $HBoxContainer/LowerButton
@onready
var increase_winning_score_button := $HBoxContainer/IncreaseButton
@onready
var select_server_button := $SelectServerButton
@onready
var fullscreen_button := $FullscreenButton
@onready
var local_button := $LocalButton
# Called when the node enters the scene tree for the first time.
func _ready():
stop_after_current_button.pressed.connect(stop_after_current)
hide_next_track_button.pressed.connect(hide_next_track)
add_to_database_button.pressed.connect(add_to_database)
low_played_button.pressed.connect(low_played)
lower_winning_score_button.pressed.connect(lower_winning_score)
increase_winning_score_button.pressed.connect(increase_winning_score)
#select_server_button.pressed.connect(select_server)
fullscreen_button.pressed.connect(fullscreen)
local_button.pressed.connect(local_play)
stop_after_current_button.button_pressed = Settings.stop_after_current
hide_next_track_button.button_pressed = Settings.hide_next_track
add_to_database_button.button_pressed = Settings.add_to_stats
low_played_button.button_pressed = Settings.use_low_played_mode
select_server_button.select(Settings.selected_server)
select_server_button.item_selected.connect(select_server)
func fullscreen():
Settings.fullscreen = !Settings.fullscreen
if Settings.fullscreen == true:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
if Settings.fullscreen == false:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func local_play():
Settings.play_local = !Settings.play_local
func stop_after_current():
Settings.stop_after_current = !Settings.stop_after_current
func hide_next_track():
Settings.hide_next_track = !Settings.hide_next_track
func add_to_database():
Settings.add_to_stats = !Settings.add_to_stats
func low_played():
Settings.use_low_played_mode = !Settings.use_low_played_mode
func lower_winning_score():
Settings.winning_score -= 1
score_label.text = str(Settings.winning_score)
func increase_winning_score():
Settings.winning_score += 1
score_label.text = str(Settings.winning_score)
func select_server(new_server: int) -> void:
Settings.default_path = select_server_button.get_item_text(new_server)
Settings.selected_server = new_server
print("Settings.default_path: " + Settings.default_path)
print("Settings.selected_server: " + str(Settings.selected_server))
print("new_server: " + str(new_server))
print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))