Files
MusicPlayer/SearchWindow.gd

101 lines
2.4 KiB
GDScript

extends Control
@onready
var search_list := $ScrollContainer/VBoxContainer
@onready
var clear_button := $ClearButton
@onready
var close_button := $CloseButton
@onready
var search_bar := $Searchbar
var games := []
# Called when the node enters the scene tree for the first time.
func _ready():
get_list_of_games()
clear_button.pressed.connect(clear)
close_button.pressed.connect(close)
search_bar.grab_focus()
search_bar.text_changed.connect(search)
visibility_changed.connect(focus)
func focus():
if self.visible == true:
search_bar.grab_focus()
func close():
clear()
self.visible = false
func search():
print(search_bar.text)
delete_children(search_list)
for game in games:
if is_match(search_bar.text, game):
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
func is_match(search_term: String, game_name: String) -> bool:
search_term = search_term.replace(" ", "").replace("é", "e").to_lower()
game_name = game_name.replace(" ", "").replace("é", "e").to_lower()
if search_term == "":
return true
elif compile_regex(search_term).search(game_name):
return true
else:
return false
func compile_regex(search_term: String) -> RegEx:
var regex = RegEx.new()
var regText: String = ".*"
for letter in search_term:
regText += letter + ".*"
print(regText)
regex.compile(regText)
return regex
func delete_children(node):
for n in node.get_children():
node.remove_child(n)
n.queue_free()
func get_list_of_games() -> void:
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self._http_request_completed)
# Perform a GET request. The URL below returns JSON as of writing.
var error = http_request.request(Settings.default_path + "/music/all/order")
if error != OK:
push_error("An error occurred in the HTTP request.")
# Called when the HTTP request is completed.
func _http_request_completed(_result, _response_code, _headers, body):
var json = JSON.new()
var error = json.parse(body.get_string_from_utf8())
if error == OK:
var data_received = json.get_data()
if typeof(data_received) == TYPE_ARRAY:
games.append_array(data_received)
for game in games:
var label := Label.new()
label.text = game
label.autowrap_mode = TextServer.AUTOWRAP_WORD
search_list.add_child(label)
else:
print("Unexpected data")
func clear():
search_bar.text = ""
search()
search_bar.grab_focus()