diff --git a/pkg/server/sync.go b/pkg/server/sync.go index d63cc82..361feeb 100644 --- a/pkg/server/sync.go +++ b/pkg/server/sync.go @@ -327,12 +327,12 @@ func SyncGamesNew() Response { for _, afterGame := range gamesAfterSync { if beforeGame.GameName == afterGame.GameName { found = true - fmt.Printf("Game: %s, Found: %v break\n", beforeGame.GameName, found) + //fmt.Printf("Game: %s, Found: %v break\n", beforeGame.GameName, found) break } } if !found { - fmt.Printf("Game: %s, Found: %v\n", beforeGame.GameName, found) + //fmt.Printf("Game: %s, Found: %v\n", beforeGame.GameName, found) gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.GameName) } } @@ -342,7 +342,7 @@ func SyncGamesNew() Response { for key, _ := range gamesChangedTitle { if game == key { found = true - fmt.Printf("Game: %s, Found: %v break2\n", game, found) + //fmt.Printf("Game: %s, Found: %v break2\n", game, found) break } } @@ -441,14 +441,13 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string) { } } - fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status) - entries, err := os.ReadDir(gameDir) if err != nil { log.Println(err) } switch status { case NewGame: + fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status) if id != -1 { for _, entry := range entries { fileInfo, err := entry.Info() @@ -482,11 +481,13 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string) { gamesAdded = append(gamesAdded, file.Name()) newCheckSongs(entries, gameDir, id) case GameChanged: + fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status) err = repo.UpdateGameHash(db.Ctx, repository.UpdateGameHashParams{Hash: dirHash, ID: id}) handleError("UpdateGameHash", err, "") gamesChangedContent = append(gamesChangedContent, file.Name()) newCheckSongs(entries, gameDir, id) case TitleChanged: + fmt.Printf("\n\nID: %d | GameName: %s | GameHash: %s | Status: %s\n", id, file.Name(), dirHash, status) //println("TitleChanged") err = repo.UpdateGameName(db.Ctx, repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id}) handleError("UpdateGameName", err, "")