#1 - Created request to check newest version of the app
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Build / build (push) Successful in 2m35s
#2 - Added request to download the newest version of the app #3 - Added request to check progress during sync #4 - Now blocking all request while sync is in progress #5 - Implemented ants for thread pooling #6 - Changed the sync request to now only start the sync
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@@ -21,13 +21,10 @@ type SongInfo struct {
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var currentSong = -1
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// var games []models.GameData
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var gamesNew []repository.Game
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// var songQue []models.SongData
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var songQueNew []repository.Song
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// var lastFetched models.SongData
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var lastFetchedNew repository.Song
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var repo *repository.Queries
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@@ -60,7 +57,6 @@ func Reset() {
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currentSong = -1
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initRepo()
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gamesNew, _ = repo.FindAllGames(db.Ctx)
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//games = db.FindAllGames()
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}
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func AddLatestToQue() {
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@@ -80,8 +76,6 @@ func AddLatestPlayed() {
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initRepo()
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repo.AddGamePlayed(db.Ctx, currentSongData.GameID)
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repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
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//db.AddGamePlayed(currentSongData.GameId)
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//db.AddSongPlayed(currentSongData.GameId, currentSongData.SongName)
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}
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func SetPlayed(songNumber int) {
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@@ -92,14 +86,9 @@ func SetPlayed(songNumber int) {
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initRepo()
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repo.AddGamePlayed(db.Ctx, songData.GameID)
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repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
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//db.AddGamePlayed(songData.GameId)
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//db.AddSongPlayed(songData.GameId, songData.SongName)
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}
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func GetRandomSong() string {
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/*if len(games) == 0 {
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games = db.FindAllGames()
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}*/
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getAllGames()
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if len(gamesNew) == 0 {
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return ""
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@@ -111,12 +100,8 @@ func GetRandomSong() string {
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}
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func GetRandomSongLowChance() string {
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/*if len(games) == 0 {
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games = db.FindAllGames()
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}*/
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getAllGames()
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//var listOfGames []models.GameData
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var listOfGames []repository.Game
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var averagePlayed = getAveragePlayed()
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@@ -139,15 +124,10 @@ func GetRandomSongLowChance() string {
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}
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func GetRandomSongClassic() string {
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/*if games == nil || len(games) == 0 {
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games = db.FindAllGames()
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}*/
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getAllGames()
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var listOfAllSongs []repository.Song
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for _, game := range gamesNew {
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//listOfAllSongs = append(listOfAllSongs, db.FindSongsFromGame(game.Id)...)
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songList, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
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listOfAllSongs = append(listOfAllSongs, songList...)
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}
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@@ -156,13 +136,10 @@ func GetRandomSongClassic() string {
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var song repository.Song
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for !songFound {
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song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
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//gameData, err := db.GetGameById(song.GameId)
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gameData, err := repo.GetGameById(db.Ctx, song.GameID)
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if err != nil {
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//db.RemoveBrokenSong(song)
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repo.RemoveBrokenSong(db.Ctx, song.Path)
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//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
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log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
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continue
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}
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@@ -171,9 +148,7 @@ func GetRandomSongClassic() string {
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openFile, err := os.Open(song.Path)
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if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
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//File not found
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//db.RemoveBrokenSong(song)
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repo.RemoveBrokenSong(db.Ctx, song.Path)
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//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
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log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, gameData.GameName, song.FileName)
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} else {
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songFound = true
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@@ -234,9 +209,6 @@ func GetSong(song string) string {
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}
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func GetAllGames() []string {
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/*if games == nil || len(games) == 0 {
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games = db.FindAllGames()
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}*/
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getAllGames()
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var jsonArray []string
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@@ -247,9 +219,6 @@ func GetAllGames() []string {
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}
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func GetAllGamesRandom() []string {
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/*if games == nil || len(games) == 0 {
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games = db.FindAllGames()
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}*/
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getAllGames()
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var jsonArray []string
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@@ -293,10 +262,7 @@ func getSongFromList(games []repository.Game) repository.Song {
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var song repository.Song
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for !songFound {
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game := getRandomGame(games)
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//log.Println("game = ", game)
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//songs := db.FindSongsFromGame(game.Id)
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songs, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
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//log.Println("songs = ", songs)
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if len(songs) == 0 {
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continue
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}
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@@ -305,14 +271,9 @@ func getSongFromList(games []repository.Game) repository.Song {
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//Check if file exists and open
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openFile, err := os.Open(song.Path)
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//log.Println("game.Path+song.FileName: ", game.Path+song.FileName)
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//log.Println("song.Path: ", song.Path)
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//log.Println("game.Path+song.FileName != song.Path: ", game.Path+song.FileName != song.Path)
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if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
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//File not found
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//db.RemoveBrokenSong(song)
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repo.RemoveBrokenSong(db.Ctx, song.Path)
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//log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + game.GameName + "' FileName: " + song.FileName)
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log.Printf("Song not found, song '%s' deleted from game '%s' FileName: %v\n", song.SongName, game.GameName, song.FileName)
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} else {
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songFound = true
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