The game list is refreshed when synced
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@@ -15,6 +15,7 @@ func NewSync() *Sync {
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func (s *Sync) SyncGames(ctx *gin.Context) {
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func (s *Sync) SyncGames(ctx *gin.Context) {
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server.SyncGames()
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server.SyncGames()
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server.Reset()
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ctx.JSON(http.StatusOK, "Games are synced")
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ctx.JSON(http.StatusOK, "Games are synced")
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}
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}
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