Fixed some small bugs that were still present
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@@ -103,7 +103,7 @@ func GetRandomSongClassic() string {
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//Check if file exists and open
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openFile, err := os.Open(song.Path)
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if err != nil || gameData.Path+"/"+song.FileName != song.Path {
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if err != nil || gameData.Path+song.FileName != song.Path {
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//File not found
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db.RemoveBrokenSong(song)
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log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + gameData.GameName + "' FileName: " + song.FileName)
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@@ -232,12 +232,21 @@ func getSongFromList(games []models.GameData) models.SongData {
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var song models.SongData
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for !songFound {
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game := getRandomGame(games)
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log.Println("game = ", game)
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songs := db.FindSongsFromGame(game.Id)
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log.Println("songs = ", songs)
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if len(songs) == 0 {
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continue
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}
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song = songs[rand.Intn(len(songs))]
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log.Println("song = ", song)
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//Check if file exists and open
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openFile, err := os.Open(song.Path)
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if err != nil || game.Path+"/"+song.FileName != song.Path {
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log.Println("game.Path+song.FileName: ", game.Path+song.FileName)
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log.Println("song.Path: ", song.Path)
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log.Println("game.Path+song.FileName != song.Path: ", game.Path+song.FileName != song.Path)
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if err != nil || game.Path+song.FileName != song.Path {
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//File not found
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db.RemoveBrokenSong(song)
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log.Println("Song not found, song '" + song.SongName + "' deleted from game '" + game.GameName + "' FileName: " + song.FileName)
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