package server import ( "log" "music-server/internal/backend" "music-server/internal/database" "net/http" "github.com/labstack/echo/v4" ) type SyncHandler struct { } func NewSyncHandler() *SyncHandler { return &SyncHandler{} } func (s *SyncHandler) SyncGames(ctx echo.Context) error { database.SyncGames() backend.Reset() return ctx.JSON(http.StatusOK, "Games are synced") } func (s *SyncHandler) SyncGamesQuick(ctx echo.Context) error { database.SyncGamesQuick() backend.Reset() return ctx.JSON(http.StatusOK, "Games are synced") } func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx echo.Context) error { log.Println("Syncing games new") response := backend.SyncGamesNewOnlyChanges() backend.Reset() return ctx.JSON(http.StatusOK, response) } func (s *SyncHandler) SyncGamesNewFull(ctx echo.Context) error { log.Println("Syncing games new full") response := backend.SyncGamesNewFull() backend.Reset() return ctx.JSON(http.StatusOK, response) } func (s *SyncHandler) ResetGames(ctx echo.Context) error { backend.ResetDB() return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database") }